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[1.298] Disable experience loss in Ardream AND Bifrost! Uyeols10

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[1.298] Disable experience loss in Ardream AND Bifrost! Uyeols10
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[1.298] Disable experience loss in Ardream AND Bifrost!

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[1.298] Disable experience loss in Ardream AND Bifrost! Empty [1.298] Disable experience loss in Ardream AND Bifrost!

Mesaj tarafından Hello EMO C.tesi Kas. 21, 2009 9:27 pm

Basically, CUser::Attack already has a check for disabling experience loss in a zone (dynamic), however it's not very useful in the case of multiple open zones. So, we'll need to add our own.

In CUser::Attack we'll find the call to CUser::ExpChange at 00496956.

Kod:
00496956        E8 CBB7F6FF    CALL 00402126



Since the call is 5 bytes long, we'll replace it with a jump to our code-cave (which will also be 5 bytes, as it will be a far jump), which I've got at 00499233:

Kod:
00496956        E9 D8280000    JMP 00499233



Upon going to the code-cave, we'll need to make sure that we can access the pointer that was used before to get to the current zone. We're just doing this again as a precaution, as there is one case where eax is re-used (so it wouldn't point to the data we want it to anymore).

Kod:
00499233        8B87 98800000  MOV EAX,DWORD PTR DS:[EDI+8098]



To save bytes, we'll conveniently store the zone ID in CL.

Kod:
00499239        8A48 3C                MOV CL,BYTE PTR DS:[EAX+3C]



Now we can go through our zone blacklist, starting with Ardream!
Compare the zone ID to 0CA (202 - Ardream).

Kod:
0049923C        80F9 CA                CMP CL,0CA



If the zone is Ardream, we'll jump to our "don't take experience" case, down below.

Kod:
0049923F        74 0C            JE SHORT 0049924D



Now we compare the zone ID to 1F (31 - Bifrost).

Kod:
00499241        80F9 1F                CMP CL,1F



If the zone is Bifrost, we'll jump to our "don't take experience" case, down below.

Kod:
00499244        74 07            JE SHORT 0049924D



Since the zone is none of the above, we'll call CUser::ExpChange() to do all the experience stuff!

Kod:
00499246        E8 DB8EF6FF    CALL 00402126



Jump back to the code in CUser::Attack() (this jumps down to the actual jump at the end of the "don't take experience" case below to save bytes).

Kod:
0049924B        EB 03            JMP SHORT 00499250



This is our "don't take experience" case. This line cleans up the stack (3 DWORDs are passed into CUser::ExpChange(), they were pushed onto the stack but we aren't going to call CUser::Attack(), so we'll take them back off the stack!).

Kod:
0049924D        83C4 0C                ADD ESP,0C



Jump back to CUser::Attack().

Kod:
00499250        ^E9 06D7FFFF    JMP 0049695B




Code recap

Jump to code-cave from CUser::Attack():

Kod:
00496956        E9 D8280000    JMP 00499233



Our code-cave:

Kod:
00499233        8B87 98800000  MOV EAX,DWORD PTR DS:[EDI+8098]
00499239        8A48 3C                MOV CL,BYTE PTR DS:[EAX+3C]
0049923C        80F9 CA                CMP CL,0CA
0049923F        74 0C            JE SHORT Ebenezer.0049924D
00499241        80F9 1F                CMP CL,1F
00499244        74 07            JE SHORT Ebenezer.0049924D
00499246        E8 DB8EF6FF    CALL Ebenezer.00402126
0049924B        EB 03            JMP SHORT Ebenezer.00499250
0049924D        83C4 0C                ADD ESP,0C
00499250        ^E9 06D7FFFF    JMP Ebenezer.0049695B



Have fun!
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