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[Source] Tabbed Menu Uyeols10

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[Source] Tabbed Menu Uyeols10
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Reklam

[Source] Tabbed Menu

Aşağa gitmek

[Source] Tabbed Menu Empty [Source] Tabbed Menu

Mesaj tarafından Hello EMO Cuma Ara. 10, 2010 3:06 am

I don't know what to say really but here is my tabbed menu source, defiantly not the best, but I guess some people can learn from it and others can point out my errors.

EDIT: Damn I forgot the credits: UC-Forum, Stevepwns inspired me to put in structs after I saw his button source

Its colored like the steam menu(as you should have noticed ) and yes I did spell initialize wrong on the functions, hopefully I didn't forget anything, O well I'm really tired and will fix them tomorrow if i did

Picture:
[Source] Tabbed Menu Menusp2

In your declarations

Kod:
int MenuTab, MenuMax, MenuSelection;

struct Menu
{
    int MenuX;
    int MenuY;
    int MenuW;
    int MenuH;

};
Menu Menu1;

struct Tab
{
    int        TabX;
    int        TabY;
    int        TabH;
    int        TabW;
    int        TabNum;

};
Tab Tabs[5];

D3DCOLOR ColBlack    =    D3DCOLOR_XRGB( 0, 0, 0 );
D3DCOLOR ColGreen    =    D3DCOLOR_XRGB( 171, 171, 171 );
D3DCOLOR ColWhite    =    D3DCOLOR_XRGB( 255, 255, 255 );
D3DCOLOR ColMenuBack  = D3DCOLOR_XRGB( 90, 106, 81 );
D3DCOLOR ColMenuFront = D3DCOLOR_XRGB( 125, 125, 125 );

Needed functions

Kod:
void DrawMyText(char pString[], int x, int y, D3DCOLOR col, ID3DXFont *font)
{
    RECT FontRect = { x, y, x+500, y+30 };
    font->DrawText( NULL, pString, -1, &FontRect, DT_LEFT | DT_WORDBREAK, col);
}//I don't remember who made this but they get credit for this function

void IntalizeMenu( int X, int Y, int W, int H)
{
    Menu1.MenuX = X;
    Menu1.MenuY = Y;
    Menu1.MenuW = W + Menu1.MenuX;
    Menu1.MenuH = H + Menu1.MenuY;
}

void IntalizeTab( int Num, int X, int Y, int W, int H )
{
    Tabs[Num].TabX = X + Menu1.MenuX;
    Tabs[Num].TabY = Y + Menu1.MenuY;
    Tabs[Num].TabW = W;
    Tabs[Num].TabH = H;

}


void DrawBox( IDirect3DDevice9 *pD3Ddev, int X, int Y, int W, int H, D3DCOLOR Color )
{
    D3DRECT Rect = { X, Y, X + W, Y + H };
    pD3Ddev->Clear( 1, &Rect, D3DCLEAR_TARGET, Color, 0,  0);

}


void DrawTab( IDirect3DDevice9 *pD3Ddev, int TabNum, D3DCOLOR Color )
{
    DrawBox( pD3Ddev, Tabs[TabNum].TabX, Tabs[TabNum].TabY, Tabs[TabNum].TabW, Tabs[TabNum].TabH, Color);
}


void DrawMenu( IDirect3DDevice9 *pD3Ddev, D3DCOLOR ColFront, D3DCOLOR ColBack )
{
    DrawBox(pD3Ddev, Menu1.MenuX - 5, Menu1.MenuY - 5, Menu1.MenuW + 10, Menu1.MenuH + 10, ColBack);
    DrawBox(pD3Ddev, Menu1.MenuX, Menu1.MenuY, Menu1.MenuW, Menu1.MenuH, ColFront);

}

In Initialize

Kod:
  IntalizeMenu( 15, 150, 197, 10 );

    IntalizeTab( 1, 5,    5, 50, 25);
    IntalizeTab( 2, 56,    5, 50, 25);
    IntalizeTab( 3, 107, 5, 50, 25);
    IntalizeTab( 4, 158, 5, 50, 25);

    TextXoff = Menu1.MenuX + 2;

Creating the menu
Present/EndScene


Kod:
// I would put this into a function then call it from Present/EndScene
        DrawMenu( m_pD3Ddev, ColMenuFront, ColMenuBack );

        DrawTab(m_pD3Ddev, 1, ColMenuBack);
        DrawTab(m_pD3Ddev, 2, ColMenuBack);
        DrawTab(m_pD3Ddev, 3, ColMenuBack);
        DrawTab(m_pD3Ddev, 4, ColMenuBack);

        if( GetAsyncKeyState( VK_UP ) & 1 )
        {
           
                MenuSelection--;
                if(MenuSelection < 0)
                    MenuSelection = MenuMax;

        }
        if( GetAsyncKeyState( VK_DOWN ) & 1 )
        {
           
            MenuSelection++;
            if(MenuSelection > MenuMax)
                MenuSelection = 0;

        }


        switch( MenuTab )
        {

        case 0:
            MenuMax = 2;

            if( GetAsyncKeyState( VK_RIGHT ) & 1 )
            {
                switch( MenuSelection )
                {
                case 0:
                    MenuTab++;
                    if(MenuTab > 3)
                        MenuTab = 0;
                break;

                case 1:
                    hack1 = true;
                break;

                case 2:
                    hack2 = true;
                break;

                default:
                break;
                }
            }

            if( GetAsyncKeyState( VK_LEFT ) & 1 )
            {
                switch( MenuSelection )
                {
                case 0:
                    MenuTab--;
                    if(MenuTab < 0)
                        MenuTab = 3;
                break;

                case 1:
                    hack1 = false;
                break;

                case 2:
                    hack2 = false;
                break;

                default:
                break;
                }
            }

            if (hack1){
                DrawMyText( "hack 1 on", TextXoff, Menu1.MenuY + 50, ColGreen, Font3 );
                if(MenuSelection==1)
                    DrawMyText( "hack 1 on", TextXoff, Menu1.MenuY + 50, ColWhite, Font3 );

            }else{
                DrawMyText( "hack 1 off", TextXoff, Menu1.MenuY + 50, ColBlack, Font3 );
                if(MenuSelection==1)
                    DrawMyText( "hack 1 off", TextXoff, Menu1.MenuY + 50, ColWhite, Font3 );

            }

            if (hack2){
                DrawMyText( "hack 2 on", TextXoff, Menu1.MenuY + 65, ColGreen, Font3 );
                if(MenuSelection==2)
                    DrawMyText( "hack 2 on", TextXoff, Menu1.MenuY + 65, ColWhite, Font3 );

            }else{
                DrawMyText( "hack 2 off", TextXoff, Menu1.MenuY + 65, ColBlack, Font3 );
                if(MenuSelection==2)
                    DrawMyText( "hack 2 off", TextXoff, Menu1.MenuY + 65, ColWhite, Font3 );

            }

        break;

        case 1:

            MenuMax = 0;

            if( GetAsyncKeyState( VK_RIGHT ) & 1 )
            {
                switch( MenuSelection )
                {
                case 0:
                    MenuTab++;
                    if(MenuTab > 3)
                        MenuTab = 0;
                break;

                default:
                break;
                }
            }

            if( GetAsyncKeyState( VK_LEFT ) & 1 )
            {
                switch( MenuSelection )
                {
                case 0:
                    MenuTab--;
                    if(MenuTab < 0)
                        MenuTab = 3;
                break;

                default:
                break;
                }
            }

        break;

        case 2:

            MenuMax = 0;

            if( GetAsyncKeyState( VK_RIGHT ) & 1 )
            {
                switch( MenuSelection )
                {
                case 0:
                    MenuTab++;
                    if(MenuTab > 3)
                        MenuTab = 0;
                break;

                default:
                break;
                }
            }

            if( GetAsyncKeyState( VK_LEFT ) & 1 )
            {
                switch( MenuSelection )
                {
                case 0:
                    MenuTab--;
                    if(MenuTab < 0)
                        MenuTab = 3;
                break;

                default:
                break;
                }
            }

        break;

        case 3:

            MenuMax = 0;

            if( GetAsyncKeyState( VK_RIGHT ) & 1 )
            {
                switch( MenuSelection )
                {
                case 0:
                    MenuTab++;
                    if(MenuTab > 3)
                        MenuTab = 0;
                break;

                default:
                break;
                }
            }

            if( GetAsyncKeyState( VK_LEFT ) & 1 )
            {
                switch( MenuSelection )
                {
                case 0:
                    MenuTab--;
                    if(MenuTab < 0)
                        MenuTab = 3;
                break;

                default:
                break;
                }
            }

        break;


        default:
        break;
       
    }

        if (MenuTab==0 && MenuSelection == 0){
            DrawMyText( "Tab", Menu1.MenuX + 6, Menu1.MenuY + 10, ColBlack, Font3 );
        }
        else if (MenuTab==0){
            DrawMyText( "Tab", Menu1.MenuX + 6, Menu1.MenuY + 10, ColGreen, Font3 );
        }else{
            DrawMyText( "Tab", Menu1.MenuX + 6, Menu1.MenuY + 10, ColWhite, Font3 );
        }

        if (MenuTab==1 && MenuSelection == 0){
            DrawMyText( "Tab2", Menu1.MenuX + 57, Menu1.MenuY + 10, ColBlack, Font3 );
        }
        else if (MenuTab==1){
            DrawMyText( "Tab2", Menu1.MenuX + 57, Menu1.MenuY + 10, ColGreen, Font3 );
        }else{
            DrawMyText( "Tab2", Menu1.MenuX + 57, Menu1.MenuY + 10, ColWhite, Font3 );
        }

        if (MenuTab==2 && MenuSelection == 0){
            DrawMyText( "Tab3", Menu1.MenuX + 108, Menu1.MenuY + 10, ColBlack, Font3 );
        }
        else if (MenuTab==2){
            DrawMyText( "Tab3", Menu1.MenuX + 108, Menu1.MenuY + 10, ColGreen, Font3 );
        }else{
            DrawMyText( "Tab3", Menu1.MenuX + 108, Menu1.MenuY + 10, ColWhite, Font3 );
        }

        if (MenuTab==3 && MenuSelection == 0){
            DrawMyText( "Tab4", Menu1.MenuX + 159, Menu1.MenuY + 10, ColBlack, Font3 );
        }
        else if (MenuTab==3){
            DrawMyText( "Tab4", Menu1.MenuX + 159, Menu1.MenuY + 10, ColGreen, Font3 );
        }else{
            DrawMyText( "Tab4", Menu1.MenuX + 159, Menu1.MenuY + 10, ColWhite, Font3 );
        }



    }








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