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D3D 3D Box - Draw Function
1 sayfadaki 1 sayfası
D3D 3D Box - Draw Function
[quote name='RiSiCO' timestamp='1208537000' post='9482']
Hi guys,
i dont know if it is needed by anybody but i searched around 1 whole day on the net for a 3D Box function and couldnt find it. Thats why i carried on with it myself and here are the results.
Its only the Draw function, that means that you need to give your own parameters of your source etc to it. For example bones.
Here is a picture, that you see which points you have to give to the Draw Function, i am not a paint expert but i think its possible to see what i mean.
[URL="https://2img.net/r/ihimizer/img385/4403/boundingboxog9.th.jpg"]https://2img.net/r/ihimizer/img385/4...gboxog9.th.jpg[/URL]
And the following is the code which you need for the draw function. If you give the parameters correctly it should draw a 3D box around the parameters you give in .
Of cause its possible to use Vectors on that function but i tried to keep it as simple as i could.
It shouldnt be a problem to rewrite it cause i hope the function and a grasp of c++ is at hand.
In the case there are questions, reply right here,
CES
[/quote]
Hi guys,
i dont know if it is needed by anybody but i searched around 1 whole day on the net for a 3D Box function and couldnt find it. Thats why i carried on with it myself and here are the results.
Its only the Draw function, that means that you need to give your own parameters of your source etc to it. For example bones.
Here is a picture, that you see which points you have to give to the Draw Function, i am not a paint expert but i think its possible to see what i mean.
[URL="https://2img.net/r/ihimizer/img385/4403/boundingboxog9.th.jpg"]https://2img.net/r/ihimizer/img385/4...gboxog9.th.jpg[/URL]
And the following is the code which you need for the draw function. If you give the parameters correctly it should draw a 3D box around the parameters you give in .
- Kod:
//declaration stuff
ID3DXLine *pLine; //Liner
//here is the functions body
void Draw3DBox(float x_bottom_left, float y_bottom_left, float x_bottom_right, float y_bottom_right, float x_top_left, float y_top_left, float x_top_right, float y_top_right, float x_forward_bottom_left, float y_forward_bottom_left, float x_forward_bottom_right, float y_forward_bottom_right, float x_forward_top_left, float y_forward_top_left, float x_forward_top_right, float y_forward_top_right, int a, int r, int g, int b)
{
if(!IsBadReadPtr(pLine, sizeof(ID3DXLine)))
{
D3DXVECTOR2 vLine1[2];
D3DXVECTOR2 vLine2[2];
D3DXVECTOR2 vLine3[2];
D3DXVECTOR2 vLine4[2];
D3DXVECTOR2 vLine5[2];
D3DXVECTOR2 vLine6[2];
D3DXVECTOR2 vLine7[2];
D3DXVECTOR2 vLine8[2];
D3DXVECTOR2 vLine9[2];
D3DXVECTOR2 vLine10[2];
D3DXVECTOR2 vLine11[2];
D3DXVECTOR2 vLine12[2];
float t=1;
pLine->SetWidth( t );
pLine->SetAntialias( false );
pLine->SetGLLines( false );
//bottom left to bottom right
vLine1[0].x = x_bottom_left;
vLine1[0].y = y_bottom_left;
vLine1[1].x = x_bottom_left+(x_bottom_right-x_bottom_left);
vLine1[1].y = y_bottom_left;
//bottom left to top left
vLine2[0].x = x_top_left;
vLine2[0].y = y_top_left;
vLine2[1].x = x_top_left;
vLine2[1].y = y_top_left+(y_bottom_left-y_top_left);
//bottom right to top right
vLine3[0].x = x_top_right;
vLine3[0].y = y_top_right;
vLine3[1].x = x_top_right;
vLine3[1].y = y_top_right+(y_bottom_right-y_top_right);
//top left to top right
vLine4[0].x = x_top_left;
vLine4[0].y = y_top_left;
vLine4[1].x = x_top_left+(x_top_right-x_top_left);
vLine4[1].y = y_top_left;
//from top left to top left forward
vLine5[0].x = x_top_left;
vLine5[0].y = y_top_left;
vLine5[1].x = x_top_left+(x_forward_top_left-x_top_left);
vLine5[1].y = y_top_left+(y_forward_top_left-y_top_left);
//from bottom left to bottom left forward
vLine6[0].x = x_bottom_left;
vLine6[0].y = y_bottom_left;
vLine6[1].x = x_bottom_left+(x_forward_bottom_left-x_bottom_left);//
vLine6[1].y = y_bottom_left+(y_forward_bottom_left-y_bottom_left);//
//from bottom right to bottom right forward
vLine7[0].x = x_bottom_right;
vLine7[0].y = y_bottom_right;
vLine7[1].x = x_bottom_right+(x_forward_bottom_right-x_bottom_right);//
vLine7[1].y = y_bottom_right+(y_forward_bottom_right-y_bottom_right);//
//from top right to top right forward
vLine8[0].x = x_top_right;
vLine8[0].y = y_top_right;
vLine8[1].x = x_top_right+(x_forward_top_right-x_top_right);//
vLine8[1].y = y_top_right+(y_forward_top_right-y_top_right);//
//bottom left forward to bottom right forward
vLine9[0].x = x_forward_bottom_left;
vLine9[0].y = y_forward_bottom_left;
vLine9[1].x = x_forward_bottom_left+(x_forward_bottom_right-x_forward_bottom_left);
vLine9[1].y = y_forward_bottom_left;
//bottom left forward to top left forward
vLine10[0].x = x_forward_top_left;
vLine10[0].y = y_forward_top_left;
vLine10[1].x = x_forward_top_left;
vLine10[1].y = y_forward_top_left+(y_forward_bottom_left-y_forward_top_left);
//bottom right forward to top right forward
vLine11[0].x = x_forward_top_right;
vLine11[0].y = y_forward_top_right;
vLine11[1].x = x_forward_top_right;
vLine11[1].y = y_forward_top_right+(y_forward_bottom_right-y_forward_top_right);
//top left forward to top right forward
vLine12[0].x = x_forward_top_left;
vLine12[0].y = y_forward_top_left;
vLine12[1].x = x_forward_top_left+(x_forward_top_right-x_forward_top_left);
vLine12[1].y = y_forward_top_left;
pLine->Begin( );
pLine->Draw( vLine1, 2, D3DCOLOR_ARGB(a, r, g, b ) );
pLine->Draw( vLine2, 2, D3DCOLOR_ARGB(a, r, g, b ) );
pLine->Draw( vLine3, 2, D3DCOLOR_ARGB(a, r, g, b ) );
pLine->Draw( vLine4, 2, D3DCOLOR_ARGB(a, r, g, b ) );
pLine->Draw( vLine5, 2, D3DCOLOR_ARGB(a, r, g, b ) );
pLine->Draw( vLine6, 2, D3DCOLOR_ARGB(a, r, g, b ) );
pLine->Draw( vLine7, 2, D3DCOLOR_ARGB(a, r, g, b ) );
pLine->Draw( vLine8, 2, D3DCOLOR_ARGB(a, r, g, b ) );
pLine->Draw( vLine9, 2, D3DCOLOR_ARGB(a, r, g, b ) );
pLine->Draw( vLine10, 2, D3DCOLOR_ARGB(a, r, g, b ) );
pLine->Draw( vLine11, 2, D3DCOLOR_ARGB(a, r, g, b ) );
pLine->Draw( vLine12, 2, D3DCOLOR_ARGB(a, r, g, b ) );
pLine->End( );
}
}
//following you put in endscene for example:
D3DXCreateLine(d3dDevice, &pLine ); //Create line (put that for example in endscene or whatever you hooked
//and last but not least lets call our function:
Draw3DBox( /*all parameters for example bones*/ );
Of cause its possible to use Vectors on that function but i tried to keep it as simple as i could.
It shouldnt be a problem to rewrite it cause i hope the function and a grasp of c++ is at hand.
In the case there are questions, reply right here,
CES
[/quote]
1 sayfadaki 1 sayfası
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