EMO Style ForumPro - Hos Geldiniz
D3D 3D Box - Draw Function Uyeols10

Join the forum, it's quick and easy

EMO Style ForumPro - Hos Geldiniz
D3D 3D Box - Draw Function Uyeols10
EMO Style ForumPro - Hos Geldiniz
Would you like to react to this message? Create an account in a few clicks or log in to continue.
Giriş yap

Şifremi unuttum

Istatistikler
Toplam 203 kayıtlı kullanıcımız var
Son kaydolan kullanıcımız: crayzboy76

Kullanıcılarımız toplam 1186 mesaj attılar bunda 862 konu
Tarıyıcı
 Kapı
 Indeks
 Üye Listesi
 Profil
 SSS
 Arama
Arama
 
 

Sonuç :
 


Rechercher çıkıntı araştırma

RSS akısı


Yahoo! 
MSN 
AOL 
Netvibes 
Bloglines 


Anahtar-kelime

kutu  pointer  loot  

Kimler hatta?
Toplam 2 kullanıcı online :: 0 Kayıtlı, 0 Gizli ve 2 Misafir

Yok

[ Bütün listeye bak ]


Sitede bugüne kadar en çok 217 kişi C.tesi Tem. 29, 2017 1:46 am tarihinde online oldu.
En son konular
» İnternetten Para Kazandıran Oyun ! Ödeme Alt Limiti Yok ! DEV KONU
D3D 3D Box - Draw Function I_icon_minitimeCuma Ağus. 29, 2014 8:33 am tarafından Hello EMO

» goldenchase.net maden yaparak para kazanma
D3D 3D Box - Draw Function I_icon_minitimeCuma Ağus. 29, 2014 8:18 am tarafından Hello EMO

» etichal hacker görsel egitim seti
D3D 3D Box - Draw Function I_icon_minitimeÇarş. Ağus. 06, 2014 4:57 am tarafından Hello EMO

» KO TBL Source C#
D3D 3D Box - Draw Function I_icon_minitimePtsi Ara. 09, 2013 6:36 am tarafından Hello EMO

» x86 Registers
D3D 3D Box - Draw Function I_icon_minitimeC.tesi Ağus. 24, 2013 5:02 am tarafından Hello EMO

» [Tutorial] Pegando Address, Pointers de WYD
D3D 3D Box - Draw Function I_icon_minitimeÇarş. Tem. 10, 2013 7:25 am tarafından Hello EMO

» [Tutorial] Pegando Address, Pointers de CS Metodo²
D3D 3D Box - Draw Function I_icon_minitimeÇarş. Tem. 10, 2013 7:23 am tarafından Hello EMO

» [Tutorial] Aprendendo basico deASM OLLYDBG
D3D 3D Box - Draw Function I_icon_minitimeÇarş. Tem. 10, 2013 7:22 am tarafından Hello EMO

» Basic C# DLL injector
D3D 3D Box - Draw Function I_icon_minitimePtsi Tem. 08, 2013 7:48 am tarafından Hello EMO

Reklam

D3D 3D Box - Draw Function

Aşağa gitmek

D3D 3D Box - Draw Function Empty D3D 3D Box - Draw Function

Mesaj tarafından Hello EMO C.tesi Ara. 11, 2010 4:03 am

[quote name='RiSiCO' timestamp='1208537000' post='9482']
Hi guys,

i dont know if it is needed by anybody but i searched around 1 whole day on the net for a 3D Box function and couldnt find it. Thats why i carried on with it myself and here are the results.
Its only the Draw function, that means that you need to give your own parameters of your source etc to it. For example bones.


Here is a picture, that you see which points you have to give to the Draw Function, i am not a paint expert but i think its possible to see what i mean.
[URL="https://2img.net/r/ihimizer/img385/4403/boundingboxog9.th.jpg"]https://2img.net/r/ihimizer/img385/4...gboxog9.th.jpg[/URL]

And the following is the code which you need for the draw function. If you give the parameters correctly it should draw a 3D box around the parameters you give in Wink.



Kod:
//declaration stuff
ID3DXLine  *pLine; //Liner


//here is the functions body
void Draw3DBox(float x_bottom_left, float y_bottom_left, float x_bottom_right, float y_bottom_right, float x_top_left, float y_top_left, float x_top_right, float y_top_right, float x_forward_bottom_left, float y_forward_bottom_left, float x_forward_bottom_right, float y_forward_bottom_right, float x_forward_top_left, float y_forward_top_left, float x_forward_top_right, float y_forward_top_right, int a, int r, int g, int b)
{
    if(!IsBadReadPtr(pLine, sizeof(ID3DXLine)))
    {
        D3DXVECTOR2 vLine1[2];
        D3DXVECTOR2 vLine2[2];
        D3DXVECTOR2 vLine3[2];
        D3DXVECTOR2 vLine4[2];
        D3DXVECTOR2 vLine5[2];
        D3DXVECTOR2 vLine6[2];
        D3DXVECTOR2 vLine7[2];
        D3DXVECTOR2 vLine8[2];
        D3DXVECTOR2 vLine9[2];
        D3DXVECTOR2 vLine10[2];
        D3DXVECTOR2 vLine11[2];
        D3DXVECTOR2 vLine12[2];

        float t=1;
        pLine->SetWidth( t );
        pLine->SetAntialias( false ); 
        pLine->SetGLLines( false );

        //bottom left to bottom right
        vLine1[0].x = x_bottom_left;
        vLine1[0].y = y_bottom_left;
        vLine1[1].x = x_bottom_left+(x_bottom_right-x_bottom_left);
        vLine1[1].y = y_bottom_left;

        //bottom left to top left
        vLine2[0].x = x_top_left;
        vLine2[0].y = y_top_left;
        vLine2[1].x = x_top_left;
        vLine2[1].y = y_top_left+(y_bottom_left-y_top_left);

        //bottom right to top right
        vLine3[0].x = x_top_right;
        vLine3[0].y = y_top_right;
        vLine3[1].x = x_top_right;
        vLine3[1].y = y_top_right+(y_bottom_right-y_top_right);

        //top left to top right
        vLine4[0].x = x_top_left;
        vLine4[0].y = y_top_left;
        vLine4[1].x = x_top_left+(x_top_right-x_top_left);
        vLine4[1].y = y_top_left;

        //from top left to top left forward
        vLine5[0].x = x_top_left;
        vLine5[0].y = y_top_left;
        vLine5[1].x = x_top_left+(x_forward_top_left-x_top_left);
        vLine5[1].y = y_top_left+(y_forward_top_left-y_top_left);

        //from bottom left to bottom left forward
        vLine6[0].x = x_bottom_left;
        vLine6[0].y = y_bottom_left;
        vLine6[1].x = x_bottom_left+(x_forward_bottom_left-x_bottom_left);//
        vLine6[1].y = y_bottom_left+(y_forward_bottom_left-y_bottom_left);//

        //from bottom right to bottom right forward
        vLine7[0].x = x_bottom_right;
        vLine7[0].y = y_bottom_right;
        vLine7[1].x = x_bottom_right+(x_forward_bottom_right-x_bottom_right);//
        vLine7[1].y = y_bottom_right+(y_forward_bottom_right-y_bottom_right);//

        //from top right to top right forward
        vLine8[0].x = x_top_right;
        vLine8[0].y = y_top_right;
        vLine8[1].x = x_top_right+(x_forward_top_right-x_top_right);//
        vLine8[1].y = y_top_right+(y_forward_top_right-y_top_right);//

        //bottom left forward to bottom right forward
        vLine9[0].x = x_forward_bottom_left;
        vLine9[0].y = y_forward_bottom_left;
        vLine9[1].x = x_forward_bottom_left+(x_forward_bottom_right-x_forward_bottom_left);
        vLine9[1].y = y_forward_bottom_left;

        //bottom left forward to top left forward
        vLine10[0].x = x_forward_top_left;
        vLine10[0].y = y_forward_top_left;
        vLine10[1].x = x_forward_top_left;
        vLine10[1].y = y_forward_top_left+(y_forward_bottom_left-y_forward_top_left);

        //bottom right forward to top right forward
        vLine11[0].x = x_forward_top_right;
        vLine11[0].y = y_forward_top_right;
        vLine11[1].x = x_forward_top_right;
        vLine11[1].y = y_forward_top_right+(y_forward_bottom_right-y_forward_top_right);

        //top left forward to top right forward
        vLine12[0].x = x_forward_top_left;
        vLine12[0].y = y_forward_top_left;
        vLine12[1].x = x_forward_top_left+(x_forward_top_right-x_forward_top_left);
        vLine12[1].y = y_forward_top_left;

        pLine->Begin( );
        pLine->Draw( vLine1, 2, D3DCOLOR_ARGB(a, r, g, b ) );
        pLine->Draw( vLine2, 2, D3DCOLOR_ARGB(a, r, g, b ) );
        pLine->Draw( vLine3, 2, D3DCOLOR_ARGB(a, r, g, b ) );
        pLine->Draw( vLine4, 2, D3DCOLOR_ARGB(a, r, g, b ) );
        pLine->Draw( vLine5, 2, D3DCOLOR_ARGB(a, r, g, b ) );
        pLine->Draw( vLine6, 2, D3DCOLOR_ARGB(a, r, g, b ) );
        pLine->Draw( vLine7, 2, D3DCOLOR_ARGB(a, r, g, b ) );
        pLine->Draw( vLine8, 2, D3DCOLOR_ARGB(a, r, g, b ) );
        pLine->Draw( vLine9, 2, D3DCOLOR_ARGB(a, r, g, b ) );
        pLine->Draw( vLine10, 2, D3DCOLOR_ARGB(a, r, g, b ) );
        pLine->Draw( vLine11, 2, D3DCOLOR_ARGB(a, r, g, b ) );
        pLine->Draw( vLine12, 2, D3DCOLOR_ARGB(a, r, g, b ) );
        pLine->End( );
    }
}

//following you put in endscene for example:
D3DXCreateLine(d3dDevice, &pLine ); //Create line (put that for example in endscene or whatever you hooked

//and last but not least lets call our function:
Draw3DBox( /*all parameters for example bones*/ );

Of cause its possible to use Vectors on that function but i tried to keep it as simple as i could.
It shouldnt be a problem to rewrite it cause i hope the function and a grasp of c++ is at hand.

In the case there are questions, reply right here,
CES
[/quote]
Hello EMO
Hello EMO
EMO Team
EMO Team

Cinsiyet : Erkek
Burçlar : Yay
Yılan
Mesaj Sayısı : 935
Puan : 374693
Rep Puanı : 18
Doğum tarihi : 28/11/89
Kayıt tarihi : 21/07/09
Yaş : 34
Nerden : EMO WorlD
İş/Hobiler : RCE Student / Game Hacking / Learn Beginner C#,C++,Delphi
Lakap : EMO

https://emostyle.yetkinforum.com

Sayfa başına dön Aşağa gitmek

Sayfa başına dön


 
Bu forumun müsaadesi var:
Bu forumdaki mesajlara cevap veremezsiniz