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Memory Hacks
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Memory Hacks
[quote name='RiSiCO' timestamp='1208537126' post='9484']
With a d3d the memory is already hooked.So there is all kinds of ways to do mem editing. Heres some examples:
If you use Read and Write process memory you dont have to use findwindow(blah,blah);
Here is what you would do.
At the top of d3d8dev.cpp make a handle to somthing
Then find Initialize()
in there add this
Call that in endscene too,to make sure we still have the current process.
Code:
now when you do ReadProcessMemory or WriteProcessMemory,we have our mem to read and write too.[/color]
Now that method works and all but what other options is there?
Well here is method 2 of writing to memory.
That is how you do memory with memcpy and virtual protect.
To use this in hotkeys or menus
Heres how to do memory hacks in a d3d.
With a d3d the memory is already hooked.So there is all kinds of ways to do mem editing. Heres some examples:
If you use Read and Write process memory you dont have to use findwindow(blah,blah);
Here is what you would do.
At the top of d3d8dev.cpp make a handle to somthing
- Kod:
HANDLE Wrrk; //<<< you can name this whatever i chose Wrrk for this example
Then find Initialize()
in there add this
- Kod:
Wrrk = GetCurrentProcess();
Call that in endscene too,to make sure we still have the current process.
Code:
- Kod:
#define Spawn_Addie1 0x00000000 //<<<<<<define your address up top somewere with the HANDLE
Wrrk = GetCurrentProcess();
ReadProcessMemory(Wrrk,(LPVOID*)(DWORD)Spawn_Addie1,&v, sizeof(v), NULL);
now when you do ReadProcessMemory or WriteProcessMemory,we have our mem to read and write too.[/color]
Now that method works and all but what other options is there?
Well here is method 2 of writing to memory.
- Kod:
#define Spawn_Addie1 0x00000000 //<<<<<<define your address up top somewere with the HANDLE
void Spawn()
{
long t=0;
unsigned long Protection;
VirtualProtect((void*)Spawn_Addie1, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)Spwan_Addie1, &t , sizeof(t));
VirtualProtect((void*)Spawn_Addie1, sizeof(t), Protection, 0);
VirtualProtect((void*)Spawn_Addie2, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)Spwan_Addie2, &t , sizeof(t));
VirtualProtect((void*)Spawn_Addie2, sizeof(t), Protection, 0);
}
That is how you do memory with memcpy and virtual protect.
To use this in hotkeys or menus
- Kod:
////up top in globals bool your hack, bool means true or false///
bool H_Spawn;
/////in End Scene/////Do the hotkey and hack
if( GetAsyncKeyState( VK_NUMPAD1)&1 )
H_Spawn = !H_Spawn; ////this tells it on or off
if (H_Spawn) ////if H_Spawn is true
{
Spawn(); /// hack
}
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