Giriş yap
En iyi yollayıcılar
Hello EMO | ||||
EMO | ||||
eMoStyLe | ||||
BesimBICER | ||||
GameKinG | ||||
Crysis | ||||
~>!.DεvιLρяιεsт.!<~ | ||||
MeTaL | ||||
TrueCrime | ||||
djhayal3t |
Istatistikler
Toplam 203 kayıtlı kullanıcımız varSon kaydolan kullanıcımız: crayzboy76
Kullanıcılarımız toplam 1186 mesaj attılar bunda 862 konu
Arama
Sosyal yer imi
Sosyal bookmarking sitesinde Emo, Emo nedir, Emo resimleri, Emo Kıyafetleri, Emo Sözleri, Emo Oyunları, EmoTurkey, Emo Nickler, Emo Avatarları, Punk, Punk Resimleri, Punk Avatarları, Rock, Rock Resimleri, Rock Avatarları, Msn Nickleri, Msn Avatarları, Müzik adresi saklayın ve paylaşın
Sosyal bookmarking sitesinde EMO Style ForumPro - Hos Geldiniz adresi saklayın ve paylaşın
Kimler hatta?
Toplam 1 kullanıcı online :: 0 Kayıtlı, 0 Gizli ve 1 Misafir Yok
Sitede bugüne kadar en çok 217 kişi C.tesi Tem. 29, 2017 1:46 am tarihinde online oldu.
En son konular
Reklam
[Source] DirectX 8/9 Chams Tutorial
1 sayfadaki 1 sayfası
[Source] DirectX 8/9 Chams Tutorial
[quote name='IRcOnFuZeD' timestamp='1252364416' post='25540']
(UPDATED: Sunday, October 11, 6:43PM, PST)
What's chams?
Chams are short for, chameleons. it's basically a wallhack, with a color overlay for the item's place on the Z Axis, behind, or in front of the Render Buffer.
NOTE: If you're going to be using a D3D Base, you'll have to change the Device name, and make sure that your arguments for DrawIndexedPrimitive match.
But, first we will need to define our playerbody, so that we don't cham parts of the map and only the player.
this can be done like this:
(UPDATED: Sunday, October 11, 6:43PM, PST)
What's chams?
Chams are short for, chameleons. it's basically a wallhack, with a color overlay for the item's place on the Z Axis, behind, or in front of the Render Buffer.
NOTE: If you're going to be using a D3D Base, you'll have to change the Device name, and make sure that your arguments for DrawIndexedPrimitive match.
But, first we will need to define our playerbody, so that we don't cham parts of the map and only the player.
this can be done like this:
- Kod:
UINT Stride;
#define Player (Stride == 44);
bool Chams = false;
- Kod:
UINT Stride;
UINT NumVertices;
UINT PrimitiveCount;
#define Player (Stride == 44 || Stride == 20 || NumVertices == 200 || PrimitiveCount == 30);
//NOTE, these are Fake Strides.
//You will have to use the Game Specific ones for the game you are planning to 'hack'
bool chams = false;
- Kod:
LPDIRECT3DVERTEXBUFFER8 Stream_Data;
UINT Stride = 0;
if (m_pD3DDev->GetStreamSource(0, &Stream_Data, &Stride) == D3D_OK)
Stream_Data->Release();
if(Chams)
if(Player)
{
{
//If the player stride is active.
DrawIndexedPrimitive(Device, Type, MinIndex, NumVertices, StartIndex, PrimitiveCount);
//If it's behind the wall, then fill it with Green
Device->SetRenderState( D3DRS_ZENABLE,false );
Device->SetTexture( 0, texGreen );
//and then disable the Z Axis buffer, and bring them to the front.
DrawIndexedPrimitive(Device, Type, MinIndex, NumVertices, StartIndex, PrimitiveCount);
//if the player is in front of the wall
Device->SetRenderState( D3DRS_ZENABLE, true );
//turn the Z Buffer back on, and then fill the playermodel with blue
Device->SetTexture( 0, texBlue);
DrawIndexedPrimitive(Device, Type, MinIndex, NumVertices, StartIndex, PrimitiveCount);
}
}
Similar topics
» C++ AutoActualizar Address [Tutorial] Incl Source Code
» [Source] Great D3D Crosshair source
» [Source C++ 1.15] Uhack Source code
» KO TBL Source C#
» ASM Injector source
» [Source] Great D3D Crosshair source
» [Source C++ 1.15] Uhack Source code
» KO TBL Source C#
» ASM Injector source
1 sayfadaki 1 sayfası
Bu forumun müsaadesi var:
Bu forumdaki mesajlara cevap veremezsiniz
Cuma Ağus. 29, 2014 8:33 am tarafından Hello EMO
» goldenchase.net maden yaparak para kazanma
Cuma Ağus. 29, 2014 8:18 am tarafından Hello EMO
» etichal hacker görsel egitim seti
Çarş. Ağus. 06, 2014 4:57 am tarafından Hello EMO
» KO TBL Source C#
Ptsi Ara. 09, 2013 6:36 am tarafından Hello EMO
» x86 Registers
C.tesi Ağus. 24, 2013 5:02 am tarafından Hello EMO
» [Tutorial] Pegando Address, Pointers de WYD
Çarş. Tem. 10, 2013 7:25 am tarafından Hello EMO
» [Tutorial] Pegando Address, Pointers de CS Metodo²
Çarş. Tem. 10, 2013 7:23 am tarafından Hello EMO
» [Tutorial] Aprendendo basico deASM OLLYDBG
Çarş. Tem. 10, 2013 7:22 am tarafından Hello EMO
» Basic C# DLL injector
Ptsi Tem. 08, 2013 7:48 am tarafından Hello EMO