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[1351/KO 2.0/1397]Moradon Arena Attack Enabling!
EMO Style ForumPro - Hos Geldiniz :: Online Oyunlar :: Knight Online :: Knight Online Private Serverlar :: Prosedür ve Kod Paylasımları
1 sayfadaki 1 sayfası
[1351/KO 2.0/1397]Moradon Arena Attack Enabling!
[quote name='AKUMA' timestamp='1298322655' post='4200']
General Note : Not tested in 1351. (Tested on 1397)
Update Note : Updated Codes, Mele attack smoothly.
Patch Bugs : Nova, Inferno, Blizard, Meteor etc, Area Skill Not Working
Development Codes : Nova, Inferno, Blizard, Meteor etc.
Development Code Bugs : Moradon Arena Outside in the works area skills.
- Kod:
Patch 1 : Moradon Arena Attack (Skill)
00451761 . /E9 170E0B00 JMP 0050257D ; Moradon Arena Attack (Skill)
00451766 |90 NOP
00451767 |90 NOP
00451768 |90 NOP
0050257D > \8B87 98800000 MOV EAX, DWORD PTR DS:[EDI+8098]
00502583 . 8078 3B 15 CMP BYTE PTR DS:[EAX+3B], 15
00502587 .^ 0F84 17F3F4FF JE 004518A4
0050258D . 85FF TEST EDI, EDI
0050258F .^ 0F84 0FF3F4FF JE 004518A4
00502595 .^ E9 CFF1F4FF JMP 00451769
Patch 2 : Moradon Arena Attack (R Damage)
0047CF54 . /E9 44560800 JMP 0050259D ; Moradon Arena Attack IRK (R Damage)
0047CF59 |90 NOP
0047CF5A |90 NOP
0047CF5B |90 NOP
0050259D > 8B8F 98800000 MOV ECX, DWORD PTR DS:[EDI+8098]
005025A3 . 8079 3B 15 CMP BYTE PTR DS:[ECX+3B], 15
005025A7 .^ 0F84 AFA9F7FF JE 0047CF5C
005025AD . 85C0 TEST EAX, EAX
005025AF .^ 0F84 4DACF7FF JE 0047D202
005025B5 .^ E9 A2A9F7FF JMP 0047CF5C
General Note : Not tested in 1351. (Tested on 1397)
Update Note : Updated Codes, Mele attack smoothly.
Patch Bugs : Nova, Inferno, Blizard, Meteor etc, Area Skill Not Working
Development Codes : Nova, Inferno, Blizard, Meteor etc.
Development Code Bugs : Moradon Arena Outside in the works area skills.
- Kod:
004530AA . /E9 0EF50A00 JMP 005025BD
004530AF |90 NOP
004530B0 |90 NOP
004530B1 |90 NOP
004530B2 |90 NOP
004530B3 |90 NOP
005025BD > \8B8F 98800000 MOV ECX, DWORD PTR DS:[EDI+8098]
005025C3 . 8079 3B 15 CMP BYTE PTR DS:[ECX+3B], 15
005025C7 . 74 08 JE SHORT 005025D1
005025C9 . 85C0 TEST EAX, EAX
005025CB .^ 0F84 EC0AF5FF JE 004530BD
005025D1 > 0FBF06 MOVSX EAX, WORD PTR DS:[ESI]
005025D4 > 8B4D F8 MOV ECX, DWORD PTR SS:[EBP-8]
005025D7 .^ E9 D80AF5FF JMP 004530B4
004530C7 /E9 13F50A00 JMP 005025DF
004530CC |90 NOP
004530CD |90 NOP
004530CE |90 NOP
004530CF |90 NOP
005025DF 8B8F 98800000 MOV ECX, DWORD PTR DS:[EDI+8098]
005025E5 8079 3B 15 CMP BYTE PTR DS:[ECX+3B], 15
005025E9 ^ 0F84 E10AF5FF JE 004530D0
005025EF 3B45 D8 CMP EAX, DWORD PTR SS:[EBP-28]
005025F2 ^ 0F8C FB09F5FF JL 00452FF3
005025F8 ^ E9 D30AF5FF JMP 004530D0
Geri: [1351/KO 2.0/1397]Moradon Arena Attack Enabling!
[quote name='twostars' timestamp='1298412324' post='4328']
It can be.
This is here in 1.298 (you'll have to find an unused codecave to jump to!):
And this:
Is here in 1.298:
Again, you'll have to find your own unused codecave to jump to.
With the jumps in the codecaves, we've got:
We've got:
We've got:
We've got:
And finally we've got:
So the patch (minus the codecave itself) looks like this for 1.298:
Now you just have to find a suitable unused codecave (with 1.298 it's easy, there's probably room just outside of each method itself (CUser::Attack(), CMagicProcess::IsAvailalable()!).
[/quote]
It can be.
- Kod:
00451761 /E9 AD0E0B00 JMP 00502613
00451766 |. |90 NOP
00451767 |. |90 NOP
00451768 |. |90 NOP
This is here in 1.298 (you'll have to find an unused codecave to jump to!):
- Kod:
00464FA7 test edi, edi
- Kod:
00502619 8078 3B 15 CMP BYTE PTR DS:[EAX+3B], 15
And this:
- Kod:
0047CF54 /E9 DA560800 JMP 00502633
0047CF59 |90 NOP
0047CF5A |90 NOP
0047CF5B |90 NOP
Is here in 1.298:
- Kod:
00496424 test eax, eax
Again, you'll have to find your own unused codecave to jump to.
With the jumps in the codecaves, we've got:
- Kod:
JE 004518A4
- Kod:
JE 004650EA
We've got:
- Kod:
JMP 00451769
- Kod:
JMP 00464FAF
We've got:
- Kod:
JE 0047CF5C
- Kod:
JE 0049642C
We've got:
- Kod:
JE 0047D202
- Kod:
JE 004966D2
And finally we've got:
- Kod:
JMP 0047CF5C
- Kod:
JMP 0049642C
So the patch (minus the codecave itself) looks like this for 1.298:
- Kod:
00464FA7 /E9 AD0E0B00 JMP CODECAVE_1
90 NOP
90 NOP
90 NOP
CODECAVE_1 MOV EAX, DWORD PTR DS:[EDI+8098]
CODECAVE_1 CMP BYTE PTR DS:[EAX+3C], 15
CODECAVE_1 JE 004650EA
CODECAVE_1 TEST EDI, EDI
CODECAVE_1 JE 004650EA
CODECAVE_1 JMP 00464FAF
00496424 /E9 DA560800 JMP CODECAVE_2
|90 NOP
|90 NOP
|90 NOP
CODECAVE_2 MOV EAX, DWORD PTR DS:[EDI+8098]
CODECAVE_2 CMP BYTE PTR DS:[EAX+3C], 15
CODECAVE_2 JE 0049642C
CODECAVE_2 TEST EAX, EAX
CODECAVE_2 JE 004966D2
CODECAVE_2 JMP 0049642C
Now you just have to find a suitable unused codecave (with 1.298 it's easy, there's probably room just outside of each method itself (CUser::Attack(), CMagicProcess::IsAvailalable()!).
[/quote]
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EMO Style ForumPro - Hos Geldiniz :: Online Oyunlar :: Knight Online :: Knight Online Private Serverlar :: Prosedür ve Kod Paylasımları
1 sayfadaki 1 sayfası
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