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[1.298, 1.310/1.351/'2.0'] Ensuring AI server makes all of its (10) connections to Ebenezer Uyeols10

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[1.298, 1.310/1.351/'2.0'] Ensuring AI server makes all of its (10) connections to Ebenezer Uyeols10
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[1.298, 1.310/1.351/'2.0'] Ensuring AI server makes all of its (10) connections to Ebenezer

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[1.298, 1.310/1.351/'2.0'] Ensuring AI server makes all of its (10) connections to Ebenezer Empty [1.298, 1.310/1.351/'2.0'] Ensuring AI server makes all of its (10) connections to Ebenezer

Mesaj tarafından Hello EMO Çarş. Şub. 23, 2011 8:52 am

[quote name='twostars' timestamp='1296419533' post='144']
Funnily enough, I just found out why it just doesn't connect & how compatibility mode has helped for some people.

Believe it or not, it's creating each connection too fast. I assume running AI server in compatibility mode (usually) slows it down enough to operate, however - unfortunately this is not always the case.

Amusingly, running it in a debugger helped me to establish this. Me stepping through code made it take more than long enough to connect. I was expecting a random exception, instead, each socket connected successfully. -_-

So, here's the two patches to slow it down (one for 1.310/1.351(2.0), one for 1.298). They're for EBENEZER.

1.310/1.351(2.0)
Kod:
1.310/1.351(2.0)

; Patch over the end of the loop code, so that we jump to a code-cave
00415CA4    E9 69C70E00    JMP 00502412

; Sleep for 100ms (figured it was reasonable, only 10 connections anyway - that's 1s for the total load time. Didn't want to risk it being too fast, i.e. 10ms).
00502412  6A 64            PUSH 64
00502414  FF15 08335000    CALL DWORD PTR DS:[503308]    ; kernel32.Sleep

; Here's our loop code back again
0050241A  83FF 0A          CMP EDI,0A
0050241D  ^0F8C 7238F1FF    JL 00415C95

; Since we're in the wrong spot, we can't follow on as the loop did, we have to jump back to the 'right spot' :P
00502423  ^E9 8138F1FF      JMP 00415CA9

1.298

Kod:

; Patch over the end of loop code, so that we jump to a code-cave
0041E08E  . 7C 19          JL SHORT 0041E0A9

; Initiate cleanup carp - make sure everything stays intact (1.298 seems to cause more havoc than 1.310)
0041E0A9  > 60            PUSHAD
0041E0AA  . 9C            PUSHFD

; Sleep for 100ms
0041E0AB  . 6A 64          PUSH 64                                  ; /Timeout = 100. ms
0041E0AD  . FF15 1C996800  CALL DWORD PTR DS:[68991C]    ; \Sleep

; Now revert carp.
0041E0B3  . 9D            POPFD
0041E0B4  . 61            POPAD

; Back to the loop!
0041E0B5  .^EB C5          JMP SHORT 0041E07C

Good luck, and have fun. Smile
[/quote]
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