EMO Style ForumPro - Hos Geldiniz
PacketX - Packet Sniffer updates Uyeols10

Join the forum, it's quick and easy

EMO Style ForumPro - Hos Geldiniz
PacketX - Packet Sniffer updates Uyeols10
EMO Style ForumPro - Hos Geldiniz
Would you like to react to this message? Create an account in a few clicks or log in to continue.
Giriş yap

Şifremi unuttum

Istatistikler
Toplam 203 kayıtlı kullanıcımız var
Son kaydolan kullanıcımız: crayzboy76

Kullanıcılarımız toplam 1186 mesaj attılar bunda 862 konu
Tarıyıcı
 Kapı
 Indeks
 Üye Listesi
 Profil
 SSS
 Arama
Arama
 
 

Sonuç :
 


Rechercher çıkıntı araştırma

RSS akısı


Yahoo! 
MSN 
AOL 
Netvibes 
Bloglines 


Anahtar-kelime

pointer  kutu  loot  

Kimler hatta?
Toplam 12 kullanıcı online :: 0 Kayıtlı, 0 Gizli ve 12 Misafir :: 1 Arama motorları

Yok

[ Bütün listeye bak ]


Sitede bugüne kadar en çok 217 kişi C.tesi Tem. 29, 2017 1:46 am tarihinde online oldu.
En son konular
» İnternetten Para Kazandıran Oyun ! Ödeme Alt Limiti Yok ! DEV KONU
PacketX - Packet Sniffer updates I_icon_minitimeCuma Ağus. 29, 2014 8:33 am tarafından Hello EMO

» goldenchase.net maden yaparak para kazanma
PacketX - Packet Sniffer updates I_icon_minitimeCuma Ağus. 29, 2014 8:18 am tarafından Hello EMO

» etichal hacker görsel egitim seti
PacketX - Packet Sniffer updates I_icon_minitimeÇarş. Ağus. 06, 2014 4:57 am tarafından Hello EMO

» KO TBL Source C#
PacketX - Packet Sniffer updates I_icon_minitimePtsi Ara. 09, 2013 6:36 am tarafından Hello EMO

» x86 Registers
PacketX - Packet Sniffer updates I_icon_minitimeC.tesi Ağus. 24, 2013 5:02 am tarafından Hello EMO

» [Tutorial] Pegando Address, Pointers de WYD
PacketX - Packet Sniffer updates I_icon_minitimeÇarş. Tem. 10, 2013 7:25 am tarafından Hello EMO

» [Tutorial] Pegando Address, Pointers de CS Metodo²
PacketX - Packet Sniffer updates I_icon_minitimeÇarş. Tem. 10, 2013 7:23 am tarafından Hello EMO

» [Tutorial] Aprendendo basico deASM OLLYDBG
PacketX - Packet Sniffer updates I_icon_minitimeÇarş. Tem. 10, 2013 7:22 am tarafından Hello EMO

» Basic C# DLL injector
PacketX - Packet Sniffer updates I_icon_minitimePtsi Tem. 08, 2013 7:48 am tarafından Hello EMO

Reklam

PacketX - Packet Sniffer updates

Aşağa gitmek

PacketX - Packet Sniffer updates Empty PacketX - Packet Sniffer updates

Mesaj tarafından Hello EMO Cuma Haz. 03, 2011 1:35 pm

Hey guys I've been working at my PacketX packet hacker again for a game called Lineage2
I've made some nice updates PacketX - Packet Sniffer updates Victoire

Prev post: http://www.hackforums.net/showthread.php?tid=1125914

Updates:
Patched the lineage2 encrypt/decrypt, no encrypted traffic going to my PacketX
Plugin Support (There are going to be alot of functions so u can have some fun or make a bot or whatever u like to do ingame)
Modify incoming packets from the server using breakpoints
Fixed the Player/Npc information
Set a breakpoint at the game or server side
Removed the message at login if u want to breakpoint the Key Packet (the message was useless anyways)
No encrypted traffic is going to PacketX it can be directly being read
Fixed some game errors that PacketX caused
Realtime Server/Game key updates
Custom commands starts with '??', Example how to use a command: ??say test
Plugins are having ther own logs

PacketX - Packet Sniffer updates Capturejw

Example source code for some commands etc (This is a plugin source code)
Code:

using System;
using System.Collections.Generic;
using System.Text;
using L2PacketX.src.Lineage2.Packets;
using L2PacketX.src.Lineage2;

namespace xBot
{
public class xBot : L2PacketX.src.PluginSystem.PacketXPlugin
{
Random rnd = new Random();
Hello EMO
Hello EMO
EMO Team
EMO Team

Cinsiyet : Erkek
Burçlar : Yay
Yılan
Mesaj Sayısı : 935
Puan : 384443
Rep Puanı : 18
Doğum tarihi : 28/11/89
Kayıt tarihi : 21/07/09
Yaş : 34
Nerden : EMO WorlD
İş/Hobiler : RCE Student / Game Hacking / Learn Beginner C#,C++,Delphi
Lakap : EMO

https://emostyle.yetkinforum.com

Sayfa başına dön Aşağa gitmek

PacketX - Packet Sniffer updates Empty Geri: PacketX - Packet Sniffer updates

Mesaj tarafından Hello EMO Cuma Haz. 03, 2011 1:36 pm

Hey guys whats up, I've been working for months at this project and this is a beta release of PacketX

Features:
Patched the lineage2 encrypt/decrypt, no encrypted traffic going to my PacketX
Plugin Support (There are going to be alot of functions so u can have some fun or make a bot or whatever u like to do ingame)
Modify incoming packets from the server using breakpoints
Fixed the Player/Npc information
Set a breakpoint at the game or server side
Removed the message at login if u want to breakpoint the Key Packet (the message was useless anyways)
No encrypted traffic is going to PacketX it can be directly being read
Fixed some game errors that PacketX caused
Realtime Server/Game key updates
Custom commands starts with '??', Example how to use a command: ??say test
Plugins are having ther own logs

It's able to decrypt the polymorphism encryption
PacketX can listen at any port... as default it's 555
It's able to bypass some tricks people use to get rid of those people who are using L2Phx
Bypass the login/game server ports, PacketX will detect automatically if your ingame or just about to login
Debug the packets
Breakpoints - This is 1 of the most powerful features of PacketX, It's
able to modify any packet before a packet has been send to the game
server or lineage2 client
So we are able to change anything in the game, and modifying whats in our path
When a breakpoint is triggered your able to modify any data what was about to send/receive
Using the breakpoints could be really fun to play with because any data that was about to send to the server/client
We are able to catch it before it was even send/received
Log players - Your able to get the Object id, name, title, x, y, z, Heading, verhicle Id and much more
Log Npc's - Your able to get the Object Id, Npc Id, Name, Title, X, Y, Z, Heading and much more
Decrypt the packets at native mode - This will decrypt the packets in C++ instead of using the .net framework, It's much faster
Realtime server/client debugging - Your able to see everything what is happening
realtime encryption/decryption log
Redirect the connection of lineage2
Supports multiple clients
Inject packets to the Game or Server, Your able to sent any data to the
game/server, you can enable/disable the encryption and header size (Also
comes with a auto packet sender)
Make your own plugins in the .NET Framework for PacketX for your own needs what to do ingame
Works at Lineage2 Official servers (L2Off), L2J
and much more...

This version of PacketX is very stable and your able to packet flood at 0msec

It also comes with:
L2Crypt.dll - Native Encrypt/Decrypt
WinsockRedirect.dll - Redirects the connection to the proxy server for packet hacking
xBot.dll - A simple plugin I made which can do some funny stuff Smile

xBot source code:
Code:

using System;
using System.Collections.Generic;
using System.Text;
using L2PacketX.src.Lineage2.Packets;
using L2PacketX.src.Lineage2;

namespace xBot
{
public class xBot : L2PacketX.src.PluginSystem.PacketXPlugin
{
Random rnd = new Random();

public override string PluginName
{
get
{
return "xBot";
}
}

public override void EntryPoint()
{
AddLog("xBot Plugin is loaded!", true);
}

public override void onEnterWorld(L2PacketX.src.ConnectedClient client)
{
AddLog("Entering world", true);
}

public override void onLogout(L2PacketX.src.ConnectedClient client, PlayerInfo player)
{
L2Say say = new L2Say();
say.Message = "Bye bye world...";
Say(say, client, TargetHost.Server);
AddLog("Logging out", true);
}

public override void onValidatePosition(L2PacketX.src.ConnectedClient client, PlayerInfo player)
{
AddLog("Validating Position", true);
}

public override void onPacketXCommand(L2PacketX.src.ConnectedClient client, string cmd, PlayerInfo player)
{
AddLog("Executing command: " + cmd, true);

if (cmd.StartsWith("say "))
{
L2Say say = new L2Say();
say.Message = cmd.Substring(4);
Say(say, client, TargetHost.Server);
}
else if (cmd.StartsWith("rndwalk"))
{
L2Position pos = new L2Position();
pos.TargetX = (client.playerInfo.X + rnd.Next(-100, 100));
pos.TargetY = (client.playerInfo.Y + rnd.Next(-100, 100));
pos.TargetZ = client.playerInfo.Z;
pos.CurX = client.playerInfo.X;
pos.CurY = client.playerInfo.Y;
pos.CurZ = client.playerInfo.Z;
MoveToPosition(pos, client, TargetHost.Server);
}
else if (cmd.StartsWith("kill_all"))
{
for (int i = 0; i < client.Npcs.Count; i++)
{
L2Die die = new L2Die();
die.ObjectId = client.Npcs.Values[i].ObjectId;
this.Die(die, client);
}
for (int i = 0; i < client.Players.Count; i++)
{
if (client.playerInfo.ObjectId == client.Players.Values[i].ObjectId)
continue; //don't kill ourself

L2Die die = new L2Die();
die.ObjectId = client.Players.Values[i].ObjectId;
this.Die(die, client);
}
}
else if (cmd.StartsWith("clean"))
{
for (int i = 0; i < client.Npcs.Count; i++)
{
this.DeleteObject(client.Npcs.Values[i].ObjectId, client);
}
for (int i = 0; i < client.Players.Count; i++)
{
if (client.playerInfo.ObjectId == client.Players.Values[i].ObjectId)
continue; //don't kill ourself
this.DeleteObject(client.Players.Values[i].ObjectId, client);
}
}
else if (cmd.StartsWith("lvlup"))
{
L2SocialAction action = new L2SocialAction();
action.ActionId = (int)SocialActions.Hello;
action.ObjectId = player.ObjectId;
SocialAction(action, client, TargetHost.Server);
}
else if (cmd.StartsWith("injectgame "))
{
List bytes = new List();
string byteStr = cmd.Substring(11);
for (int i = 0; i < byteStr.Length / 3; i++)
bytes.Add(Byte.Parse(byteStr[i * 3].ToString() + byteStr[(i * 3) +
1].ToString(), System.Globalization.NumberStyles.HexNumber));
InjectPayload(bytes.ToArray(), client, TargetHost.Game, true);
}
}

public override void onRequestAttack(L2PacketX.src.ConnectedClient client, PlayerInfo player)
{
AddLog("Requestion to attack", true);
}

public override void onRequestStartPledgeWar(L2PacketX.src.ConnectedClient client, PlayerInfo player)
{
}

public override void onRequestReplyStartPledgeWar(L2PacketX.src.ConnectedClient client, PlayerInfo player)
{
}

public override void onRequestStopPledgeWar(L2PacketX.src.ConnectedClient client, PlayerInfo player)
{
}

public override void onRequestReplyStopPledgeWar(L2PacketX.src.ConnectedClient client, PlayerInfo player)
{
}

public override void onRequestSurrenderPledgeWar(L2PacketX.src.ConnectedClient client, PlayerInfo player)
{
}

public override void onRequestReplySurrenderPledgeWar(L2PacketX.src.ConnectedClient client, PlayerInfo player)
{
}

public override void onRequestUnEquipItem(L2PacketX.src.ConnectedClient client, PlayerInfo player)
{
}

public override void onRequestTrade(L2PacketX.src.ConnectedClient client, PlayerInfo player)
{
}

public override void onAddTradeItem(L2PacketX.src.ConnectedClient client, PlayerInfo player)
{
}

public override void onTradeDone(L2PacketX.src.ConnectedClient client, PlayerInfo player)
{
}

public override void onRequestLinkHtml(L2PacketX.src.ConnectedClient client, PlayerInfo player)
{
AddLog("Requesting html", true);
}

public override void onRequestBBSwrite(L2PacketX.src.ConnectedClient client, PlayerInfo player)
{
}

public override void onRequestJoinPledge(L2PacketX.src.ConnectedClient client, PlayerInfo player)
{
}

public override void onRequestAnswerJoinPledge(L2PacketX.src.ConnectedClient client, PlayerInfo player)
{
}

public override void onRequestWithdrawalPledge(L2PacketX.src.ConnectedClient client, PlayerInfo player)
{
}

public override void onRequestOustPledgeMember(L2PacketX.src.ConnectedClient client, PlayerInfo player)
{
}

public override void onRequestGetItemFromPet(L2PacketX.src.ConnectedClient client, PlayerInfo player)
{
}

public override void onRequestAllianceInformation(L2PacketX.src.ConnectedClient client, PlayerInfo player)
{
}

public override void onRequestCrystallizeItem(L2PacketX.src.ConnectedClient client, PlayerInfo player)
{
}

public override void onRequestPrivateStoreManageSell(L2PacketX.src.ConnectedClient client, PlayerInfo player)
{
}

public override void onSetPrivateStoreListSell(L2PacketX.src.ConnectedClient client, PlayerInfo player)
{
}

public override void onRequestSellItem(L2PacketX.src.ConnectedClient client, PlayerInfo player)
{
}

public override void onRequestMagicSkillList(L2PacketX.src.ConnectedClient client, PlayerInfo player)
{
}

public override void onAppearing(L2PacketX.src.ConnectedClient client, PlayerInfo player)
{
AddLog("Appearing", true);
}

public override void onSendWareHouseDepositList(L2PacketX.src.ConnectedClient client, PlayerInfo player)
{
}

public override void onSendWareHouseWithDrawList(L2PacketX.src.ConnectedClient client, PlayerInfo player)
{
}

public override void onRequestShortCutRegister(L2PacketX.src.ConnectedClient client, PlayerInfo player)
{
}

public override void onRequestShortCutDelete(L2PacketX.src.ConnectedClient client, PlayerInfo player)
{
}

public override void onRequestBuyItem(L2PacketX.src.ConnectedClient client, PlayerInfo player)
{
}

public override void onRequestDismissPledge(L2PacketX.src.ConnectedClient client, PlayerInfo player)
{
}

public override void onRequestJoinParty(L2PacketX.src.ConnectedClient client, PlayerInfo player)
{
}

public override void onRequestAnswerJoinParty(L2PacketX.src.ConnectedClient client, PlayerInfo player)
{
}

public override void onRequestWithDrawalParty(L2PacketX.src.ConnectedClient client, PlayerInfo player)
{
}

public override void onRequestOustPartyMember(L2PacketX.src.ConnectedClient client, PlayerInfo player)
{
}

public override void onRequestDismissParty(L2PacketX.src.ConnectedClient client, PlayerInfo player)
{
}

public override void onCannotMoveAnymore(L2PacketX.src.ConnectedClient client, PlayerInfo player)
{
AddLog("Cannot move anymore", true);
}

public override void onRequesTargetCancel(L2PacketX.src.ConnectedClient client, PlayerInfo player)
{
AddLog("Cancelling target", true);
}

public override void onClanSetTitle(L2PacketX.src.ConnectedClient client, PlayerInfo player)
{
}

public override void onProtocolVersion(L2PacketX.src.ConnectedClient client, PlayerInfo player)
{
AddLog("Sending protocol version", true);
}

public override void onMovingToPosition(L2PacketX.src.ConnectedClient client, PlayerInfo player)
{
AddLog("Moving to position", true);
}

public override void onDismisspartyroom(L2PacketX.src.ConnectedClient client, PlayerInfo player)
{
}

public override void onCommunityBoard(L2PacketX.src.ConnectedClient client, PlayerInfo player)
{
AddLog("Opening community board", true);
}

public override void onCharacterSelect(L2PacketX.src.ConnectedClient client, PlayerInfo player)
{
AddLog("Selecting character", true);
}

public override void onNewCharacter(L2PacketX.src.ConnectedClient client, PlayerInfo player)
{
AddLog("Creating character", true);
}

public override void onInventory(L2PacketX.src.ConnectedClient client, PlayerInfo player)
{
AddLog("Opening inventory", true);
}

public override void onSelectTarget(L2PacketX.src.ConnectedClient client, PlayerInfo player)
{
AddLog("Selecting target", true);
}

public override void onRequestDropItem(L2PacketX.src.ConnectedClient client, PlayerInfo player)
{
AddLog("Dropping item", true);
}

public override void onRequestUseItem(L2PacketX.src.ConnectedClient client, PlayerInfo player)
{
}

public override void onBypassHandler(L2PacketX.src.ConnectedClient client, PlayerInfo player)
{
}

public override void onAuthLogin(L2PacketX.src.ConnectedClient client, PlayerInfo player)
{
AddLog("Logging in", true);
}

public override void onRequestUseSkill(L2PacketX.src.ConnectedClient client, PlayerInfo player)
{
}

public override void onSay(L2PacketX.src.ConnectedClient client, PlayerInfo player)
{
}
}
}



An old video of PacketX but it basicly shows what it can do


PacketX - Packet Sniffer updates Capturezr
PacketX - Packet Sniffer updates Captureoj
PacketX - Packet Sniffer updates Capture2po
PacketX - Packet Sniffer updates Injectpacket
PacketX - Packet Sniffer updates Aarf

Download: http://www.multiupload.com/CDF5WMCBRT
Credits goes to DragonHunter
Project has been coded in C++/C#

How to use:
Start L2PacketX.exe
Go to the Server tab and press 'Listen Proxy'
Now press at the button '...' select the l2.exe
Press 'Start & Inject' the game should start now
Login and have fun packet hacking Smile

Have fun and comment Wink

Getting a error when pressing 'Inject' or 'Start & Inject' ? this is how to fix it!
1. Download the msvcr100d.dll from http://www.dll-files.com/pop.php?dll=msvcr100d
2. Drag/Drop the file to: C:\Windows\System
3. Try L2PacketX again Wink
Hello EMO
Hello EMO
EMO Team
EMO Team

Cinsiyet : Erkek
Burçlar : Yay
Yılan
Mesaj Sayısı : 935
Puan : 384443
Rep Puanı : 18
Doğum tarihi : 28/11/89
Kayıt tarihi : 21/07/09
Yaş : 34
Nerden : EMO WorlD
İş/Hobiler : RCE Student / Game Hacking / Learn Beginner C#,C++,Delphi
Lakap : EMO

https://emostyle.yetkinforum.com

Sayfa başına dön Aşağa gitmek

Sayfa başına dön

- Similar topics

 
Bu forumun müsaadesi var:
Bu forumdaki mesajlara cevap veremezsiniz