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Source - 1 HIT ALL SG, MP7 Ext,Sniper + BURST
1 sayfadaki 1 sayfası
Source - 1 HIT ALL SG, MP7 Ext,Sniper + BURST
[QUOTE=MP9H;4479986]My Release Source Code For MPGH.Net
HI , My Name is : MP9H (Sultan)
I'll share a little of my knowledge to all members MPGH.Net
all source code under the original made in the Sultan a.H(MP9H)
HI , My Name is : MP9H (Sultan)
I'll share a little of my knowledge to all members MPGH.Net
all source code under the original made in the Sultan a.H(MP9H)
- Kod:
NB : If You Want Build Cheat With This Source Code , don't Forgeten Me ^_^
or use credit to : Sultan(Me)
- Kod:
/*
Name: •••MP9H @ MPGH.Net•••
Copyright: © •••MPGH.Net•••
Author: •••MP9H[Sultan]•••
Date: 28/06/11 07:33
*/
#include <windows.h>
#include "stdio.h"
#include "stdlib.h"
//************************************************************************************************************************//
LPTSTR Brother = "PointBlank.i3exec";//MP9H Inside //
DWORD dwBase, adrRESPAWN1, adrRESPAWN2, adrDEFUSE, adrSETUP, adrINVICIBLE1, adrINVICIBLE2, adrINVICIBLE3, CheckProtection;
//************************************************************************************************************************//
int snHDD (void)
{
}
UCHAR szFileSys[255],szVolNameBuff[255];
DWORD dwMFL,dwSysFlags;
DWORD dwSerial;
LPCTSTR szHD = "C:\\";
//========================Offset=========================//
#define No_Respawn 0x3CCE50
#define No_Respawn_Map_4vs4 0x4BC4E8
#define Defuse 0x3C60A2
#define Pasang 0x3CFF74 //Plan bom
#define InvicibleTime 0x4B5390
#define InvicibleTime_4vs4 0x4BC4F8
#define InvicibleTime_4vs4b 0x4BC508
//=======================================================//
//************************************************************************************************************************//
//Check Apakah address tersebut di protect ?
void InProtectAndModify(DWORD Offset, DWORD Pointer, DWORD Length){
VirtualProtect((int*)Offset, Length, PAGE_EXECUTE_READWRITE, &CheckProtection); // check whether the address is in the key / protected? If yes, do Unprotect
RtlMoveMemory((int*)Offset, (const int*)Pointer, Length); // change the address should be writeable, and do a patch by patch
VirtualProtect((int*)Offset, Length, CheckProtection, &CheckProtection); // protect again address the security guard let me not taxable
}
// Lakukan patch terhadap memory
int MEMhack( BYTE *Offset, BYTE *ByteArray, DWORD Length){
InProtectAndModify((DWORD)Offset , (DWORD)ByteArray , 2);
}
//************************************************************************************************************************//
int MP9H (void *adr, void *ptr, int size)
{
unsigned long CheckProtection;
VirtualProtect((int*)adr,size,PAGE_READWRITE, & CheckProtection);
RtlMoveMemory((int*)adr,(const int*)ptr,size);
VirtualProtect((int*)adr,size,CheckProtection, 0);
}
//***************************************ByPass HS************************************************************************//
int __fastcall MP9HProtection(void){
return 0; // unhook
}
//************************************************************************************************************************//
DWORD __stdcall ThreadStarter(LPCVOID MCR)
{
while (1) {
MP9HProtection();
MP9HProtection();
MP9HProtection();
MP9HProtection();
MP9HProtection();
MP9HProtection();
MP9HProtection();
MP9HProtection();
MP9HProtection();
MP9HProtection();
//============================================1 HIT ALL SG, MP7 Ext, AWP / Sniper + BURST============================================//
if(GetAsyncKeyState(0x1)&0x8000)
{
DWORD dwBase = (DWORD)GetModuleHandleA("Pointblank.i3exec") + 0x0050C0D4; // base weapon
DWORD PTR1 = *(PDWORD)((DWORD)(dwBase))+0x174; // Weapon1
DWORD PTR20 = *(PDWORD)((DWORD)(PTR1))+0x2B8; // Awp Sniper
DWORD PTR21 = *(PDWORD)((DWORD)(PTR20))+0xEC0; // Burst Awp Sniper
DWORD PTR10 = *(PDWORD)((DWORD)(PTR1))+0x2B8; // 1 HIT AWP Sniper
DWORD PTR11 = *(PDWORD)((DWORD)(PTR10))+0x4F0;// Weapon2
DWORD PTR14 = *(PDWORD)((DWORD)(PTR1))+0x1D4; // PSG
DWORD PTR15 = *(PDWORD)((DWORD)(PTR14))+0xEC0; // Burst PSG
DWORD PTR16 = *(PDWORD)((DWORD)(PTR1))+0x1D4; // 1 hit PSG
DWORD PTR17 = *(PDWORD)((DWORD)(PTR16))+0x4F0; // 1 hit PSG
DWORD PTR160 = *(PDWORD)((DWORD)(PTR1))+0x2D8; // Dragonuv CG
DWORD PTR170 = *(PDWORD)((DWORD)(PTR160))+0xEC0; // Burst Dragonuv CG
DWORD PTR100 = *(PDWORD)((DWORD)(PTR1))+0x2D4; // Burst Dragonuv DG
DWORD PTR200 = *(PDWORD)((DWORD)(PTR100))+0xEC0; // Burst Dragonuv CG
DWORD PTR55 = *(PDWORD)((DWORD)(PTR1))+0x214; // Burst DMagnum Point
DWORD PTR56 = *(PDWORD)((DWORD)(PTR55))+0xEC0; // Burst Magnum Point
DWORD PTR57 = *(PDWORD)((DWORD)(PTR1))+0x218; // Magnum Cash
DWORD PTR58 = *(PDWORD)((DWORD)(PTR57))+0xEC0; // Burst Magnum Cash
DWORD PTR59 = *(PDWORD)((DWORD)(PTR1))+0x284; // RangeMaster.388
DWORD PTR60 = *(PDWORD)((DWORD)(PTR59))+0xEC0; // Burst RangeMaster.388
DWORD PTR61 = *(PDWORD)((DWORD)(PTR1))+0x1E4; // PSG 1 SI.
DWORD PTR62 = *(PDWORD)((DWORD)(PTR61))+0xEC0; // Burst PSG 1 SI.
MP9H((int *)(PTR21),(int*)(PBYTE)"\xFA",1); // Burst AWP Sniper ON
MP9H((int *)(PTR11),(int*)(PBYTE)"\xFF",1); // 1 HIT Awp Sniper ON
MP9H((int *)(PTR15),(int*)(PBYTE)"\xFA",1); // Burst PSG ON
MP9H((int *)(PTR17),(int*)(PBYTE)"\xFA",1); // 1 hit PSG ON
MP9H((int *)(PTR170),(int*)(PBYTE)"\xFA",1); // Burst Dragonuv CG
MP9H((int *)(PTR200),(int*)(PBYTE)"\xFA",1); // Burst dragonuv DG
MP9H((int *)(PTR56),(int*)(PBYTE)"\xFA",1); // Burst Magnum point
MP9H((int *)(PTR58),(int*)(PBYTE)"\xFA",1); // Burst Magnum Cash
MP9H((int *)(PTR60),(int*)(PBYTE)"\xFA",1); // Burst RangeMaster.388
MP9H((int *)(PTR62),(int*)(PBYTE)"\xFA",1); // Burst PSG 1 SI.
{
Sleep (750);
}
MP9H((int *)(PTR21),(int*)(PBYTE)"\x40",1); // Burst AWP Sniper OFF
MP9H((int *)(PTR11),(int*)(PBYTE)"\x00",1); // 1 HIT Awp Sniper OFF
MP9H((int *)(PTR15),(int*)(PBYTE)"\x40",1); // Burst PSG OFF
MP9H((int *)(PTR17),(int*)(PBYTE)"\x40",1); // 1 hit PSGOFF
MP9H((int *)(PTR170),(int*)(PBYTE)"\x40",1); // Burst Dragonuv CG off
MP9H((int *)(PTR200),(int*)(PBYTE)"\x40",1); // Burst dragonuv DG off
MP9H((int *)(PTR56),(int*)(PBYTE)"\x08",1); // Burst Magnum point off
MP9H((int *)(PTR58),(int*)(PBYTE)"\x40",1); // Burst Magnum Cash
MP9H((int *)(PTR60),(int*)(PBYTE)"\x40",1); // Burst RangeMaster.388
MP9H((int *)(PTR62),(int*)(PBYTE)"\x40",1); // Burst PSG 1 SI.
{
Sleep (850);
}
}
if (GetAsyncKeyState(VK_DELETE)&1)
{
MessageBeep(MB_ICONINFORMATION);
DWORD MP9HCoolz =(DWORD)GetModuleHandleA("PointBlank.i3exec");
adrRESPAWN1 = MP9HCoolz + (DWORD)No_Respawn;
MP9H((void *)(adrRESPAWN1),(void*)(PBYTE)"\x00\x00\x00\x00", 4);
adrRESPAWN2 = MP9HCoolz + (DWORD)No_Respawn_Map_4vs4;
MP9H((void *)(adrRESPAWN2),(void*)(PBYTE)"\x00\x00\x00\x00", 4);
adrDEFUSE = MP9HCoolz + (DWORD)Defuse;
MP9H((void *)(adrDEFUSE),(void*)(PBYTE)"\x00\x00\x00\x00", 4);
adrSETUP = MP9HCoolz + (DWORD)Pasang;
MP9H((void *)(adrSETUP),(void*)(PBYTE)"\x00\x00\x00\x00", 4);
adrINVICIBLE1 = MP9HCoolz + (DWORD)InvicibleTime;
MP9H((void *)(adrINVICIBLE1),(void*)(PBYTE)"\x00\x00\x00\x00", 4);
adrINVICIBLE2 = MP9HCoolz + (DWORD)InvicibleTime_4vs4;
MP9H((void *)(adrINVICIBLE2),(void*)(PBYTE)"\x00\x00\x00\x00", 4);
adrINVICIBLE3 = MP9HCoolz + (DWORD)InvicibleTime_4vs4b;
MP9H((void *)(adrINVICIBLE3),(void*)(PBYTE)"\x00\x00\x00\x00", 4);
}
Sleep(15);
}
return (0);
}
BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
switch(dwReason)
{
case DLL_PROCESS_ATTACH:
DisableThreadLibraryCalls(hDll);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)ThreadStarter, 0, 0, 0);
MessageBox (0,"MP9H Effect Hack : Burst all Sniper Weapon + 1hit Shotgun\n Special Thank's & Credit : \n Agus_Suntoro\n Sunarto\n M.Ridwan\n Kimpoelz\n Nomensen\n Femi\n All Member S.E.T[Seinspark Elited Team]\n :::::::::::::::::::::::::::::::::::\n :>>>>>>MP9H is CoolzBoyz<<<<<<:","¨©-MPGH Hack-©¨", MB_OK);
MessageBox(0, "Anti Reshack + Anti Debugger", "¨©-MPGH Hack-©¨", MB_OK + MB_ICONSTOP );
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)ThreadStarter, 0, 0, 0);
break;
}
char strDLLName [_MAX_PATH];
GetModuleFileName(hDll, strDLLName , _MAX_PATH);
if (strstr(strDLLName, "MP9H.dll") <= 0) { // your dll name
// Notice if dll renaming
MessageBox(0, "you rename my dll , virus has been transferred", "¨©-MPGH Hack-©¨", MB_OK + MB_ICONSTOP );
MessageBox(0, "MP9H Stay Cool[EleGanT]", "¨©-MPGH Hack-©¨", MB_OK + MB_ICONSTOP );
ExitProcess(0);//Stop PB
}
}
- Kod:
If you want to build on Projectblackout change Pointblank.i3exec to Projectblackout.i3exec/PBlackout.i3exec
- Kod:
Credit :
-Agus_S [S.E.T]
-S.Narto [S.E.T]
-M.Ridwan [S.E.T]
-Kimpoelz [S.E.T]
-Devi [S.E.T]
-Nomensen[S.E.T]
-All Member [S.E.T] = Seinspark Elited Team
-All Member MPGH.Net
- Kod:
My life is very confusing but very simple ^_^
- Kod:
Do not forget credit to the creator, or you called Leecher
- Kod:
For Sample & Project on Attachment ,but i build for PB [IN]
don't worry , you can rebuild & change code to Projectblackout
Geri: Source - 1 HIT ALL SG, MP7 Ext,Sniper + BURST
[spoiler]#include
#include "stdio.h"
#include "stdlib.h"
LPTSTR TheTwins = "PointBlank.i3exec";//VJ'Hamim Inside //- ----- //
DWORD dwBase, adrRESPAWN1, adrRESPAWN2, adrDEFUSE, adrSETUP, adrINVICIBLE1, adrINVICIBLE2, adrINVICIBLE3, adrTEWAS, adrPLANT , NextProtection;
int snHDD (void)
{
}
UCHAR szFileSys[255],szVolNameBuff[255];
DWORD dwMFL,dwSysFlags;
DWORD dwSerial;
LPCTSTR szHD = "C:\\";
//========================Offset=========================//
#define No_Respawn 0x3CFF74
#define No_Respawn_Map_4vs4 0x754F73B
#define Defuse 0x3C60A2
#define Pasang 0x798
#define InvicibleTime 0x2A8
#define InvicibleTime_4vs4 0x2AC
#define InvicibleTime_4vs4b 0x3CCE70
#define PLANT 0x3CFF74
#define TEWAS 0x3CADF8
//=======================================================//
//===============================================================================================================================================================================================================================//
void AndreMalmsteen (void *adr, void *ptr, int size)
{
DWORD CheckProtection;
RtlMoveMemory(adr,ptr,size);
}
DWORD WINAPI LoopHacks(LPVOID param)
{
while (1) {
//============================================1 HIT ALL SG, MP7 Ext, AWP / Sniper + BURST + UNLIMITED HP============================================//
if(GetAsyncKeyState(0x01)&0x8000)
{
DWORD dwBase = (DWORD)GetModuleHandleA("Pointblank.i3exec") + 0x0050C0D4; // base weapon
DWORD PTR1 = *(PDWORD)((DWORD)(dwBase))+0x174; // Weapon1
DWORD PTR2 = *(PDWORD)((DWORD)(PTR1))+0x58; // 1 HIT SG Gosong
DWORD PTR3 = *(PDWORD)((DWORD)(PTR2))+0x4F0; // Weapon2
DWORD PTR20 = *(PDWORD)((DWORD)(PTR1))+0x2B8; // Awp Sniper
DWORD PTR21 = *(PDWORD)((DWORD)(PTR20))+0xEC0; // Burst Awp Sniper
DWORD PTR4 = *(PDWORD)((DWORD)(PTR1))+0x12C; // 1 HIT Spash Point
DWORD PTR5 = *(PDWORD)((DWORD)(PTR4))+0x4F0; // Weapon2
DWORD PTR6 = *(PDWORD)((DWORD)(PTR1))+0x130; // 1 HIT Spash Cash
DWORD PTR7 = *(PDWORD)((DWORD)(PTR6))+0x4F0; // Weapon2
DWORD PTR10 = *(PDWORD)((DWORD)(PTR1))+0x2B8; // 1 HIT AWP Sniper
DWORD PTR11 = *(PDWORD)((DWORD)(PTR10))+0x4F0;
DWORD PTR14 = *(PDWORD)((DWORD)(PTR1))+0x1D4; // PSG
DWORD PTR15 = *(PDWORD)((DWORD)(PTR14))+0xEC0; // Burst PSG
DWORD PTR16 = *(PDWORD)((DWORD)(PTR1))+0x1D4; // 1 hit PSG
DWORD PTR17 = *(PDWORD)((DWORD)(PTR16))+0x4F0; // 1 hit PSG
DWORD PTR160 = *(PDWORD)((DWORD)(PTR1))+0x2D8; // Dragonuv CG
DWORD PTR170 = *(PDWORD)((DWORD)(PTR160))+0xEC0; // Burst Dragonuv CG
DWORD PTR100 = *(PDWORD)((DWORD)(PTR1))+0x2D4; // Burst Dragonuv DG
DWORD PTR200 = *(PDWORD)((DWORD)(PTR100))+0xEC0; // Burst Dragonuv CG
DWORD PTR55 = *(PDWORD)((DWORD)(PTR1))+0x214; // Burst DMagnum Point
DWORD PTR56 = *(PDWORD)((DWORD)(PTR55))+0xEC0; // Burst Magnum Point
DWORD PTR57 = *(PDWORD)((DWORD)(PTR1))+0x218; // Magnum Cash
DWORD PTR58 = *(PDWORD)((DWORD)(PTR57))+0xEC0; // Burst Magnum Cash
DWORD PTR59 = *(PDWORD)((DWORD)(PTR1))+0x284; // RangeMaster.388
DWORD PTR60 = *(PDWORD)((DWORD)(PTR59))+0xEC0; // Burst RangeMaster.388
DWORD PTR61 = *(PDWORD)((DWORD)(PTR1))+0x1E4; // PSG 1 SI.
DWORD PTR62 = *(PDWORD)((DWORD)(PTR61))+0xEC0; // Burst PSG 1 SI.
DWORD PTR63 = *(PDWORD)((DWORD)(PTR1))+0x2C4; // SG-69 SI
DWORD PTR64 = *(PDWORD)((DWORD)(PTR63))+0xEC0; // Burst SG-69 SI
DWORD PTR65 = *(PDWORD)((DWORD)(PTR1))+0xC8; // 1 hitspash cash & kriss cash
DWORD PTR66 = *(PDWORD)((DWORD)(PTR65))+0x4F0;// Weapon2 bntar aq ada kerja'an nie iya
DWORD PTR67 = *(PDWORD)((DWORD)(PTR1))+0x6C; // 1 hitspash cash & kriss cash
DWORD PTR68 = *(PDWORD)((DWORD)(PTR67))+0x4F0;// Weapon2 bntar aq ada kerja'an nie iya
DWORD PTR69 = *(PDWORD)((DWORD)(PTR1))+0x5C; // 1 hitspash cash & kriss cash
DWORD PTR70 = *(PDWORD)((DWORD)(PTR69))+0x4F0;// Weapon2 bntar aq ada kerja'an nie iya
DWORD PTR72 = *(PDWORD)((DWORD)(PTR70))+0x158; // Burst SG GOSONG --"
AndreMalmsteen((void *)(PTR3),(int*)(PBYTE)"\xFF",1); // BURST SG GOSONG ON
AndreMalmsteen((void *)(PTR3),(int*)(PBYTE)"\xFF",1); // 1 HIT SG Gosong ON
AndreMalmsteen((void *)(PTR21),(int*)(PBYTE)"\xFA",1); // Burst AWP Sniper ON
AndreMalmsteen((void *)(PTR5),(int*)(PBYTE)"\xFF",1); // 1 HIT Spash Point ON
AndreMalmsteen((void *)(PTR7),(int*)(PBYTE)"\xFF",1); // 1 HIT Spash Cash ON
AndreMalmsteen((void *)(PTR11),(int*)(PBYTE)"\xFF",1); // 1 HIT Awp Sniper ON
AndreMalmsteen((void *)(PTR15),(int*)(PBYTE)"\xFA",1); // Burst PSG ON
AndreMalmsteen((void *)(PTR17),(int*)(PBYTE)"\xFA",1); // 1 hit PSG ON
AndreMalmsteen((void *)(PTR170),(int*)(PBYTE)"\xFA",1); // Burst Dragonuv CG
AndreMalmsteen((void *)(PTR200),(int*)(PBYTE)"\xFA",1); // Burst dragonuv DG
AndreMalmsteen((void *)(PTR56),(int*)(PBYTE)"\xFA",1); // Burst Magnum point
AndreMalmsteen((void *)(PTR58),(int*)(PBYTE)"\xFA",1); // Burst Magnum Cash
AndreMalmsteen((void *)(PTR60),(int*)(PBYTE)"\xFA",1); // Burst RangeMaster.388
AndreMalmsteen((void *)(PTR62),(int*)(PBYTE)"\xFA",1); // Burst PSG 1 SI.
AndreMalmsteen((void *)(PTR64),(int*)(PBYTE)"\xFA",1); // Burst SG-69 SI
AndreMalmsteen((void *)(PTR66),(int*)(PBYTE)"\xFF",1); // 1 HIT SG Putar ON gara2 maho
AndreMalmsteen((void *)(PTR68),(int*)(PBYTE)"\xFF",1); // 1 HIT SG Putar ON gara2 maho
{
Sleep (20);
}
AndreMalmsteen((void *)(PTR3),(int*)(PBYTE)"\xB0\x00",2); // 1 HIT SG Gosong OFF
AndreMalmsteen((void *)(PTR21),(int*)(PBYTE)"\x40",1); // Burst AWP Sniper OFF
AndreMalmsteen((void *)(PTR5),(int*)(PBYTE)"\x90",1); // 1 HIT Spash Point OFF
AndreMalmsteen((void *)(PTR7),(int*)(PBYTE)"\x20",1); // 1 HIT Spash Cash OFF
AndreMalmsteen((void *)(PTR11),(int*)(PBYTE)"\x00",1); // 1 HIT Awp Sniper OFF
AndreMalmsteen((void *)(PTR15),(int*)(PBYTE)"\x40",1); // Burst PSG OFF
AndreMalmsteen((void *)(PTR17),(int*)(PBYTE)"\x40",1); // 1 hit PSGOFF
AndreMalmsteen((void *)(PTR170),(int*)(PBYTE)"\x40",1); // Burst Dragonuv CG off
AndreMalmsteen((void *)(PTR200),(int*)(PBYTE)"\x40",1); // Burst dragonuv DG off
AndreMalmsteen((void *)(PTR56),(int*)(PBYTE)"\x08",1); // Burst Magnum point off
AndreMalmsteen((void *)(PTR58),(int*)(PBYTE)"\x40",1); // Burst Magnum Cash
AndreMalmsteen((void *)(PTR60),(int*)(PBYTE)"\x40",1); // Burst RangeMaster.388
AndreMalmsteen((void *)(PTR62),(int*)(PBYTE)"\x40",1); // Burst PSG 1 SI.
AndreMalmsteen((void *)(PTR64),(int*)(PBYTE)"\x40",1); // Burst SG-69 SI
AndreMalmsteen((void *)(PTR66),(int*)(PBYTE)"\xD8",1); // 1 HIT SG Putar ON gara2 maho
AndreMalmsteen((void *)(PTR68),(int*)(PBYTE)"\x4E",1); // 1 HIT SG Putar ON gara2 maho
AndreMalmsteen((void *)(PTR70),(int*)(PBYTE)"\x80",1); // 1 HIT SG Putar ON gara2 maho
{
Sleep (800);
}
}
if (GetAsyncKeyState(VK_DELETE)&1)
{
MessageBeep(MB_ICONINFORMATION);
DWORD HAMLIGANTENG =(DWORD)GetModuleHandleA("PointBlank.i3exec");
adrRESPAWN1 = HAMLIGANTENG + (DWORD)No_Respawn;
AndreMalmsteen((void *)(adrRESPAWN1),(void*)(PBYTE)"\x00\x00\x00\x00", 4);
adrRESPAWN2 = HAMLIGANTENG + (DWORD)No_Respawn_Map_4vs4;
AndreMalmsteen((void *)(adrRESPAWN2),(void*)(PBYTE)"\x00\x00\x00\x00", 4);
adrDEFUSE = HAMLIGANTENG + (DWORD)Defuse;
AndreMalmsteen((void *)(adrDEFUSE),(void*)(PBYTE)"\x00\x00\x00\x00", 4);
adrSETUP = HAMLIGANTENG + (DWORD)Pasang;
AndreMalmsteen((void *)(adrSETUP),(void*)(PBYTE)"\x00\x00\x00\x00", 4);
adrINVICIBLE1 = HAMLIGANTENG + (DWORD)InvicibleTime;
AndreMalmsteen((void *)(adrINVICIBLE1),(void*)(PBYTE)"\x00\x00\x00\x00", 4);
adrINVICIBLE2 = HAMLIGANTENG + (DWORD)InvicibleTime_4vs4;
AndreMalmsteen((void *)(adrINVICIBLE2),(void*)(PBYTE)"\x00\x00\x00\x00", 4);
adrINVICIBLE3 = HAMLIGANTENG + (DWORD)InvicibleTime_4vs4b;
AndreMalmsteen((void *)(adrINVICIBLE3),(void*)(PBYTE)"\x00\x00\x00\x00", 4);
adrTEWAS = HAMLIGANTENG + (DWORD)TEWAS;
AndreMalmsteen((void *)(adrTEWAS),(void*)(PBYTE)"\x00\x00\x00\x00", 4);
adrPLANT = HAMLIGANTENG + (DWORD)PLANT;
AndreMalmsteen((void *)(adrPLANT),(void*)(PBYTE)"\x00\x00\x00\x00", 4);
}
Sleep(10);
}
return (0);
}
BOOL _stdcall DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
switch(dwReason)
{
case DLL_PROCESS_ATTACH:
DisableThreadLibraryCalls(hDll);
MessageBeep(0);
/*GetVolumeInformation(szHD,(LPTSTR)szVolNameBuff,255,&dwSerial, &dwMFL,&dwSysFlags,(LPTSTR)szFileSys,255);
if (dwSerial== 615897353){
MessageBox (0,"Mohon Maaf, Kesalahan Teknis","PBLauncher", MB_OK | MB_ICONEXCLAMATION);
}else{
MessageBox (0, "===========================\n\nSempak, HWiD nggak cocok...Mau Gratisan ya?\n\n===========================","Failed",MB_ICON);
ExitProcess(0);
}*/
MessageBox (0,"- Thanks To BBS & MMK -\n============================================================\nFitur : \n-One Hit All SG + Burst\n-One Hit ALL Sniper + Burst\n-nvicible Time\n-Dearh Flying\n-Fast Plant & Fast Defuse\n-------------------------------------------------------------\nHotkeys :\n[-]1Hit : Auto On\n[-]Invicible Time + Fast Defuse + Fast Planting : F5\n============================================================\nNB : Pencet Tombol F5 Saat Di Room, gunakan 1Hit Menggunakan Skill Q-Q (Biar Gak DC)\nCredits By SoNz @ BBS & MMK","SoNz @ MMK", MB_OK);
MessageBox (0,"DI ENTER JANGAN DI OK ^_^\n\n\n\n\n WARNING .....! JANGAN TEKAN DELETE","SoNz @ MMK", MB_OK + MB_ICONINFORMATION);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)LoopHacks, 0, 0, 0);//FUnsgi Pemanggil WeB atau Situs/lebih tepatnya Open URL
}
return TRUE;
}[/spiler]
#include "stdio.h"
#include "stdlib.h"
LPTSTR TheTwins = "PointBlank.i3exec";//VJ'Hamim Inside //- ----- //
DWORD dwBase, adrRESPAWN1, adrRESPAWN2, adrDEFUSE, adrSETUP, adrINVICIBLE1, adrINVICIBLE2, adrINVICIBLE3, adrTEWAS, adrPLANT , NextProtection;
int snHDD (void)
{
}
UCHAR szFileSys[255],szVolNameBuff[255];
DWORD dwMFL,dwSysFlags;
DWORD dwSerial;
LPCTSTR szHD = "C:\\";
//========================Offset=========================//
#define No_Respawn 0x3CFF74
#define No_Respawn_Map_4vs4 0x754F73B
#define Defuse 0x3C60A2
#define Pasang 0x798
#define InvicibleTime 0x2A8
#define InvicibleTime_4vs4 0x2AC
#define InvicibleTime_4vs4b 0x3CCE70
#define PLANT 0x3CFF74
#define TEWAS 0x3CADF8
//=======================================================//
//===============================================================================================================================================================================================================================//
void AndreMalmsteen (void *adr, void *ptr, int size)
{
DWORD CheckProtection;
RtlMoveMemory(adr,ptr,size);
}
DWORD WINAPI LoopHacks(LPVOID param)
{
while (1) {
//============================================1 HIT ALL SG, MP7 Ext, AWP / Sniper + BURST + UNLIMITED HP============================================//
if(GetAsyncKeyState(0x01)&0x8000)
{
DWORD dwBase = (DWORD)GetModuleHandleA("Pointblank.i3exec") + 0x0050C0D4; // base weapon
DWORD PTR1 = *(PDWORD)((DWORD)(dwBase))+0x174; // Weapon1
DWORD PTR2 = *(PDWORD)((DWORD)(PTR1))+0x58; // 1 HIT SG Gosong
DWORD PTR3 = *(PDWORD)((DWORD)(PTR2))+0x4F0; // Weapon2
DWORD PTR20 = *(PDWORD)((DWORD)(PTR1))+0x2B8; // Awp Sniper
DWORD PTR21 = *(PDWORD)((DWORD)(PTR20))+0xEC0; // Burst Awp Sniper
DWORD PTR4 = *(PDWORD)((DWORD)(PTR1))+0x12C; // 1 HIT Spash Point
DWORD PTR5 = *(PDWORD)((DWORD)(PTR4))+0x4F0; // Weapon2
DWORD PTR6 = *(PDWORD)((DWORD)(PTR1))+0x130; // 1 HIT Spash Cash
DWORD PTR7 = *(PDWORD)((DWORD)(PTR6))+0x4F0; // Weapon2
DWORD PTR10 = *(PDWORD)((DWORD)(PTR1))+0x2B8; // 1 HIT AWP Sniper
DWORD PTR11 = *(PDWORD)((DWORD)(PTR10))+0x4F0;
DWORD PTR14 = *(PDWORD)((DWORD)(PTR1))+0x1D4; // PSG
DWORD PTR15 = *(PDWORD)((DWORD)(PTR14))+0xEC0; // Burst PSG
DWORD PTR16 = *(PDWORD)((DWORD)(PTR1))+0x1D4; // 1 hit PSG
DWORD PTR17 = *(PDWORD)((DWORD)(PTR16))+0x4F0; // 1 hit PSG
DWORD PTR160 = *(PDWORD)((DWORD)(PTR1))+0x2D8; // Dragonuv CG
DWORD PTR170 = *(PDWORD)((DWORD)(PTR160))+0xEC0; // Burst Dragonuv CG
DWORD PTR100 = *(PDWORD)((DWORD)(PTR1))+0x2D4; // Burst Dragonuv DG
DWORD PTR200 = *(PDWORD)((DWORD)(PTR100))+0xEC0; // Burst Dragonuv CG
DWORD PTR55 = *(PDWORD)((DWORD)(PTR1))+0x214; // Burst DMagnum Point
DWORD PTR56 = *(PDWORD)((DWORD)(PTR55))+0xEC0; // Burst Magnum Point
DWORD PTR57 = *(PDWORD)((DWORD)(PTR1))+0x218; // Magnum Cash
DWORD PTR58 = *(PDWORD)((DWORD)(PTR57))+0xEC0; // Burst Magnum Cash
DWORD PTR59 = *(PDWORD)((DWORD)(PTR1))+0x284; // RangeMaster.388
DWORD PTR60 = *(PDWORD)((DWORD)(PTR59))+0xEC0; // Burst RangeMaster.388
DWORD PTR61 = *(PDWORD)((DWORD)(PTR1))+0x1E4; // PSG 1 SI.
DWORD PTR62 = *(PDWORD)((DWORD)(PTR61))+0xEC0; // Burst PSG 1 SI.
DWORD PTR63 = *(PDWORD)((DWORD)(PTR1))+0x2C4; // SG-69 SI
DWORD PTR64 = *(PDWORD)((DWORD)(PTR63))+0xEC0; // Burst SG-69 SI
DWORD PTR65 = *(PDWORD)((DWORD)(PTR1))+0xC8; // 1 hitspash cash & kriss cash
DWORD PTR66 = *(PDWORD)((DWORD)(PTR65))+0x4F0;// Weapon2 bntar aq ada kerja'an nie iya
DWORD PTR67 = *(PDWORD)((DWORD)(PTR1))+0x6C; // 1 hitspash cash & kriss cash
DWORD PTR68 = *(PDWORD)((DWORD)(PTR67))+0x4F0;// Weapon2 bntar aq ada kerja'an nie iya
DWORD PTR69 = *(PDWORD)((DWORD)(PTR1))+0x5C; // 1 hitspash cash & kriss cash
DWORD PTR70 = *(PDWORD)((DWORD)(PTR69))+0x4F0;// Weapon2 bntar aq ada kerja'an nie iya
DWORD PTR72 = *(PDWORD)((DWORD)(PTR70))+0x158; // Burst SG GOSONG --"
AndreMalmsteen((void *)(PTR3),(int*)(PBYTE)"\xFF",1); // BURST SG GOSONG ON
AndreMalmsteen((void *)(PTR3),(int*)(PBYTE)"\xFF",1); // 1 HIT SG Gosong ON
AndreMalmsteen((void *)(PTR21),(int*)(PBYTE)"\xFA",1); // Burst AWP Sniper ON
AndreMalmsteen((void *)(PTR5),(int*)(PBYTE)"\xFF",1); // 1 HIT Spash Point ON
AndreMalmsteen((void *)(PTR7),(int*)(PBYTE)"\xFF",1); // 1 HIT Spash Cash ON
AndreMalmsteen((void *)(PTR11),(int*)(PBYTE)"\xFF",1); // 1 HIT Awp Sniper ON
AndreMalmsteen((void *)(PTR15),(int*)(PBYTE)"\xFA",1); // Burst PSG ON
AndreMalmsteen((void *)(PTR17),(int*)(PBYTE)"\xFA",1); // 1 hit PSG ON
AndreMalmsteen((void *)(PTR170),(int*)(PBYTE)"\xFA",1); // Burst Dragonuv CG
AndreMalmsteen((void *)(PTR200),(int*)(PBYTE)"\xFA",1); // Burst dragonuv DG
AndreMalmsteen((void *)(PTR56),(int*)(PBYTE)"\xFA",1); // Burst Magnum point
AndreMalmsteen((void *)(PTR58),(int*)(PBYTE)"\xFA",1); // Burst Magnum Cash
AndreMalmsteen((void *)(PTR60),(int*)(PBYTE)"\xFA",1); // Burst RangeMaster.388
AndreMalmsteen((void *)(PTR62),(int*)(PBYTE)"\xFA",1); // Burst PSG 1 SI.
AndreMalmsteen((void *)(PTR64),(int*)(PBYTE)"\xFA",1); // Burst SG-69 SI
AndreMalmsteen((void *)(PTR66),(int*)(PBYTE)"\xFF",1); // 1 HIT SG Putar ON gara2 maho
AndreMalmsteen((void *)(PTR68),(int*)(PBYTE)"\xFF",1); // 1 HIT SG Putar ON gara2 maho
{
Sleep (20);
}
AndreMalmsteen((void *)(PTR3),(int*)(PBYTE)"\xB0\x00",2); // 1 HIT SG Gosong OFF
AndreMalmsteen((void *)(PTR21),(int*)(PBYTE)"\x40",1); // Burst AWP Sniper OFF
AndreMalmsteen((void *)(PTR5),(int*)(PBYTE)"\x90",1); // 1 HIT Spash Point OFF
AndreMalmsteen((void *)(PTR7),(int*)(PBYTE)"\x20",1); // 1 HIT Spash Cash OFF
AndreMalmsteen((void *)(PTR11),(int*)(PBYTE)"\x00",1); // 1 HIT Awp Sniper OFF
AndreMalmsteen((void *)(PTR15),(int*)(PBYTE)"\x40",1); // Burst PSG OFF
AndreMalmsteen((void *)(PTR17),(int*)(PBYTE)"\x40",1); // 1 hit PSGOFF
AndreMalmsteen((void *)(PTR170),(int*)(PBYTE)"\x40",1); // Burst Dragonuv CG off
AndreMalmsteen((void *)(PTR200),(int*)(PBYTE)"\x40",1); // Burst dragonuv DG off
AndreMalmsteen((void *)(PTR56),(int*)(PBYTE)"\x08",1); // Burst Magnum point off
AndreMalmsteen((void *)(PTR58),(int*)(PBYTE)"\x40",1); // Burst Magnum Cash
AndreMalmsteen((void *)(PTR60),(int*)(PBYTE)"\x40",1); // Burst RangeMaster.388
AndreMalmsteen((void *)(PTR62),(int*)(PBYTE)"\x40",1); // Burst PSG 1 SI.
AndreMalmsteen((void *)(PTR64),(int*)(PBYTE)"\x40",1); // Burst SG-69 SI
AndreMalmsteen((void *)(PTR66),(int*)(PBYTE)"\xD8",1); // 1 HIT SG Putar ON gara2 maho
AndreMalmsteen((void *)(PTR68),(int*)(PBYTE)"\x4E",1); // 1 HIT SG Putar ON gara2 maho
AndreMalmsteen((void *)(PTR70),(int*)(PBYTE)"\x80",1); // 1 HIT SG Putar ON gara2 maho
{
Sleep (800);
}
}
if (GetAsyncKeyState(VK_DELETE)&1)
{
MessageBeep(MB_ICONINFORMATION);
DWORD HAMLIGANTENG =(DWORD)GetModuleHandleA("PointBlank.i3exec");
adrRESPAWN1 = HAMLIGANTENG + (DWORD)No_Respawn;
AndreMalmsteen((void *)(adrRESPAWN1),(void*)(PBYTE)"\x00\x00\x00\x00", 4);
adrRESPAWN2 = HAMLIGANTENG + (DWORD)No_Respawn_Map_4vs4;
AndreMalmsteen((void *)(adrRESPAWN2),(void*)(PBYTE)"\x00\x00\x00\x00", 4);
adrDEFUSE = HAMLIGANTENG + (DWORD)Defuse;
AndreMalmsteen((void *)(adrDEFUSE),(void*)(PBYTE)"\x00\x00\x00\x00", 4);
adrSETUP = HAMLIGANTENG + (DWORD)Pasang;
AndreMalmsteen((void *)(adrSETUP),(void*)(PBYTE)"\x00\x00\x00\x00", 4);
adrINVICIBLE1 = HAMLIGANTENG + (DWORD)InvicibleTime;
AndreMalmsteen((void *)(adrINVICIBLE1),(void*)(PBYTE)"\x00\x00\x00\x00", 4);
adrINVICIBLE2 = HAMLIGANTENG + (DWORD)InvicibleTime_4vs4;
AndreMalmsteen((void *)(adrINVICIBLE2),(void*)(PBYTE)"\x00\x00\x00\x00", 4);
adrINVICIBLE3 = HAMLIGANTENG + (DWORD)InvicibleTime_4vs4b;
AndreMalmsteen((void *)(adrINVICIBLE3),(void*)(PBYTE)"\x00\x00\x00\x00", 4);
adrTEWAS = HAMLIGANTENG + (DWORD)TEWAS;
AndreMalmsteen((void *)(adrTEWAS),(void*)(PBYTE)"\x00\x00\x00\x00", 4);
adrPLANT = HAMLIGANTENG + (DWORD)PLANT;
AndreMalmsteen((void *)(adrPLANT),(void*)(PBYTE)"\x00\x00\x00\x00", 4);
}
Sleep(10);
}
return (0);
}
BOOL _stdcall DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
switch(dwReason)
{
case DLL_PROCESS_ATTACH:
DisableThreadLibraryCalls(hDll);
MessageBeep(0);
/*GetVolumeInformation(szHD,(LPTSTR)szVolNameBuff,255,&dwSerial, &dwMFL,&dwSysFlags,(LPTSTR)szFileSys,255);
if (dwSerial== 615897353){
MessageBox (0,"Mohon Maaf, Kesalahan Teknis","PBLauncher", MB_OK | MB_ICONEXCLAMATION);
}else{
MessageBox (0, "===========================\n\nSempak, HWiD nggak cocok...Mau Gratisan ya?\n\n===========================","Failed",MB_ICON);
ExitProcess(0);
}*/
MessageBox (0,"- Thanks To BBS & MMK -\n============================================================\nFitur : \n-One Hit All SG + Burst\n-One Hit ALL Sniper + Burst\n-nvicible Time\n-Dearh Flying\n-Fast Plant & Fast Defuse\n-------------------------------------------------------------\nHotkeys :\n[-]1Hit : Auto On\n[-]Invicible Time + Fast Defuse + Fast Planting : F5\n============================================================\nNB : Pencet Tombol F5 Saat Di Room, gunakan 1Hit Menggunakan Skill Q-Q (Biar Gak DC)\nCredits By SoNz @ BBS & MMK","SoNz @ MMK", MB_OK);
MessageBox (0,"DI ENTER JANGAN DI OK ^_^\n\n\n\n\n WARNING .....! JANGAN TEKAN DELETE","SoNz @ MMK", MB_OK + MB_ICONINFORMATION);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)LoopHacks, 0, 0, 0);//FUnsgi Pemanggil WeB atau Situs/lebih tepatnya Open URL
}
return TRUE;
}[/spiler]
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