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Source - 1 HIT ALL SG, MP7 Ext,Sniper + BURST Uyeols10

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Source - 1 HIT ALL SG, MP7 Ext,Sniper + BURST Uyeols10
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Source - 1 HIT ALL SG, MP7 Ext,Sniper + BURST I_icon_minitimePtsi Tem. 08, 2013 7:48 am tarafından Hello EMO

Reklam

Source - 1 HIT ALL SG, MP7 Ext,Sniper + BURST

Aşağa gitmek

Source - 1 HIT ALL SG, MP7 Ext,Sniper + BURST Empty Source - 1 HIT ALL SG, MP7 Ext,Sniper + BURST

Mesaj tarafından Hello EMO Paz Tem. 03, 2011 4:10 am

[QUOTE=MP9H;4479986]My Release Source Code For MPGH.Net
HI , My Name is : MP9H (Sultan)
I'll share a little of my knowledge to all members MPGH.Net
all source code under the original made ​​in the Sultan a.H(MP9H)

Kod:

NB : If You Want Build Cheat With This Source Code , don't Forgeten Me ^_^
or use credit to : Sultan(Me)
Kod:

/*

  Name: •••MP9H @ MPGH.Net•••

  Copyright: © •••MPGH.Net•••

  Author: •••MP9H[Sultan]•••

  Date: 28/06/11 07:33

*/

 

#include <windows.h>

#include "stdio.h"

#include "stdlib.h"

//************************************************************************************************************************//

LPTSTR Brother = "PointBlank.i3exec";//MP9H Inside //

DWORD dwBase, adrRESPAWN1, adrRESPAWN2, adrDEFUSE, adrSETUP, adrINVICIBLE1, adrINVICIBLE2, adrINVICIBLE3, CheckProtection;

//************************************************************************************************************************//

    int snHDD (void)

    {

    }

    UCHAR szFileSys[255],szVolNameBuff[255];

    DWORD dwMFL,dwSysFlags;

    DWORD dwSerial;

    LPCTSTR szHD = "C:\\";

 

//========================Offset=========================//

#define No_Respawn              0x3CCE50

#define No_Respawn_Map_4vs4    0x4BC4E8

#define Defuse                  0x3C60A2

#define Pasang                  0x3CFF74 //Plan bom

#define InvicibleTime          0x4B5390

#define InvicibleTime_4vs4      0x4BC4F8

#define InvicibleTime_4vs4b    0x4BC508

//=======================================================//

 

//************************************************************************************************************************//

//Check Apakah address tersebut di protect ?

void InProtectAndModify(DWORD Offset, DWORD Pointer, DWORD Length){

VirtualProtect((int*)Offset, Length, PAGE_EXECUTE_READWRITE, &CheckProtection); // check whether the address is in the key / protected? If yes, do Unprotect

RtlMoveMemory((int*)Offset, (const int*)Pointer, Length); // change the address should be writeable, and do a patch by patch

VirtualProtect((int*)Offset, Length, CheckProtection, &CheckProtection); // protect again address the security guard let me not taxable

}

 

// Lakukan patch terhadap memory

int MEMhack( BYTE *Offset, BYTE *ByteArray, DWORD Length){

InProtectAndModify((DWORD)Offset , (DWORD)ByteArray , 2);

}

//************************************************************************************************************************//

int MP9H (void *adr, void *ptr, int size)

 

{

 

unsigned long CheckProtection;

 

VirtualProtect((int*)adr,size,PAGE_READWRITE, & CheckProtection);

 

RtlMoveMemory((int*)adr,(const int*)ptr,size);

 

VirtualProtect((int*)adr,size,CheckProtection, 0);

 

}

//***************************************ByPass HS************************************************************************//

int __fastcall MP9HProtection(void){

return 0; // unhook

}

//************************************************************************************************************************//

 

DWORD __stdcall ThreadStarter(LPCVOID MCR)

 

    {

 

    while (1) {

          MP9HProtection();

          MP9HProtection();

          MP9HProtection();

          MP9HProtection();

          MP9HProtection();

          MP9HProtection();

          MP9HProtection();

          MP9HProtection();

          MP9HProtection();

          MP9HProtection();
           

 

//============================================1 HIT ALL SG, MP7 Ext, AWP / Sniper + BURST============================================//

 

if(GetAsyncKeyState(0x1)&0x8000)

                        {

                        DWORD dwBase = (DWORD)GetModuleHandleA("Pointblank.i3exec") + 0x0050C0D4; // base weapon

 

          DWORD PTR1 = *(PDWORD)((DWORD)(dwBase))+0x174; // Weapon1

          DWORD PTR20 = *(PDWORD)((DWORD)(PTR1))+0x2B8; // Awp Sniper

          DWORD PTR21 = *(PDWORD)((DWORD)(PTR20))+0xEC0; // Burst Awp Sniper

          DWORD PTR10 = *(PDWORD)((DWORD)(PTR1))+0x2B8; // 1 HIT AWP Sniper

          DWORD PTR11 = *(PDWORD)((DWORD)(PTR10))+0x4F0;// Weapon2

          DWORD PTR14 = *(PDWORD)((DWORD)(PTR1))+0x1D4; // PSG

          DWORD PTR15 = *(PDWORD)((DWORD)(PTR14))+0xEC0; // Burst PSG

          DWORD PTR16 = *(PDWORD)((DWORD)(PTR1))+0x1D4; // 1 hit PSG

          DWORD PTR17 = *(PDWORD)((DWORD)(PTR16))+0x4F0; // 1 hit PSG

          DWORD PTR160 = *(PDWORD)((DWORD)(PTR1))+0x2D8; // Dragonuv CG

          DWORD PTR170 = *(PDWORD)((DWORD)(PTR160))+0xEC0; // Burst Dragonuv CG

          DWORD PTR100 = *(PDWORD)((DWORD)(PTR1))+0x2D4; // Burst Dragonuv DG

          DWORD PTR200 = *(PDWORD)((DWORD)(PTR100))+0xEC0; // Burst Dragonuv CG

          DWORD PTR55 = *(PDWORD)((DWORD)(PTR1))+0x214; // Burst DMagnum Point

          DWORD PTR56 = *(PDWORD)((DWORD)(PTR55))+0xEC0; // Burst Magnum Point

          DWORD PTR57 = *(PDWORD)((DWORD)(PTR1))+0x218; // Magnum Cash

          DWORD PTR58 = *(PDWORD)((DWORD)(PTR57))+0xEC0; // Burst Magnum Cash

          DWORD PTR59 = *(PDWORD)((DWORD)(PTR1))+0x284; // RangeMaster.388

          DWORD PTR60 = *(PDWORD)((DWORD)(PTR59))+0xEC0; // Burst RangeMaster.388

          DWORD PTR61 = *(PDWORD)((DWORD)(PTR1))+0x1E4; // PSG 1 SI.

          DWORD PTR62 = *(PDWORD)((DWORD)(PTR61))+0xEC0; // Burst PSG 1 SI.
                       

 

          MP9H((int *)(PTR21),(int*)(PBYTE)"\xFA",1); // Burst AWP Sniper ON

          MP9H((int *)(PTR11),(int*)(PBYTE)"\xFF",1); // 1 HIT Awp Sniper ON

          MP9H((int *)(PTR15),(int*)(PBYTE)"\xFA",1); // Burst PSG ON

          MP9H((int *)(PTR17),(int*)(PBYTE)"\xFA",1); // 1 hit PSG ON

          MP9H((int *)(PTR170),(int*)(PBYTE)"\xFA",1); // Burst Dragonuv CG

          MP9H((int *)(PTR200),(int*)(PBYTE)"\xFA",1); // Burst dragonuv DG

          MP9H((int *)(PTR56),(int*)(PBYTE)"\xFA",1); // Burst Magnum point

          MP9H((int *)(PTR58),(int*)(PBYTE)"\xFA",1); // Burst Magnum Cash

          MP9H((int *)(PTR60),(int*)(PBYTE)"\xFA",1); //  Burst RangeMaster.388

          MP9H((int *)(PTR62),(int*)(PBYTE)"\xFA",1); //  Burst PSG 1 SI.

 

            {

            Sleep (750);

            }

 

          MP9H((int *)(PTR21),(int*)(PBYTE)"\x40",1); // Burst AWP Sniper OFF

          MP9H((int *)(PTR11),(int*)(PBYTE)"\x00",1); // 1 HIT Awp Sniper OFF

          MP9H((int *)(PTR15),(int*)(PBYTE)"\x40",1); // Burst PSG OFF

          MP9H((int *)(PTR17),(int*)(PBYTE)"\x40",1); // 1 hit PSGOFF

          MP9H((int *)(PTR170),(int*)(PBYTE)"\x40",1); // Burst Dragonuv CG off

          MP9H((int *)(PTR200),(int*)(PBYTE)"\x40",1); // Burst dragonuv DG off

          MP9H((int *)(PTR56),(int*)(PBYTE)"\x08",1); // Burst Magnum point off

          MP9H((int *)(PTR58),(int*)(PBYTE)"\x40",1); // Burst Magnum Cash

          MP9H((int *)(PTR60),(int*)(PBYTE)"\x40",1); //  Burst RangeMaster.388

          MP9H((int *)(PTR62),(int*)(PBYTE)"\x40",1); //  Burst PSG 1 SI.

 

 

{

Sleep (850);

}

            }

            if (GetAsyncKeyState(VK_DELETE)&1)

                {

                                              MessageBeep(MB_ICONINFORMATION);

                DWORD MP9HCoolz =(DWORD)GetModuleHandleA("PointBlank.i3exec");                           

adrRESPAWN1 = MP9HCoolz + (DWORD)No_Respawn;

MP9H((void *)(adrRESPAWN1),(void*)(PBYTE)"\x00\x00\x00\x00", 4);

adrRESPAWN2 = MP9HCoolz + (DWORD)No_Respawn_Map_4vs4;

MP9H((void *)(adrRESPAWN2),(void*)(PBYTE)"\x00\x00\x00\x00", 4);

adrDEFUSE = MP9HCoolz + (DWORD)Defuse;

MP9H((void *)(adrDEFUSE),(void*)(PBYTE)"\x00\x00\x00\x00", 4);

adrSETUP = MP9HCoolz + (DWORD)Pasang;

MP9H((void *)(adrSETUP),(void*)(PBYTE)"\x00\x00\x00\x00", 4);

adrINVICIBLE1 = MP9HCoolz + (DWORD)InvicibleTime;

MP9H((void *)(adrINVICIBLE1),(void*)(PBYTE)"\x00\x00\x00\x00", 4);

adrINVICIBLE2 = MP9HCoolz + (DWORD)InvicibleTime_4vs4;

MP9H((void *)(adrINVICIBLE2),(void*)(PBYTE)"\x00\x00\x00\x00", 4);

adrINVICIBLE3 = MP9HCoolz + (DWORD)InvicibleTime_4vs4b;

MP9H((void *)(adrINVICIBLE3),(void*)(PBYTE)"\x00\x00\x00\x00", 4);
               

 

 

                }

 

 

            Sleep(15);

 

 

 

 
           

 

 

 

 

        }

          return (0);

 

}

 

BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )

{

    switch(dwReason)

        {

            case DLL_PROCESS_ATTACH:

          DisableThreadLibraryCalls(hDll);


                CreateThread(0, 0, (LPTHREAD_START_ROUTINE)ThreadStarter, 0, 0, 0);

MessageBox (0,"MP9H Effect Hack : Burst all Sniper Weapon + 1hit Shotgun\n Special Thank's & Credit : \n Agus_Suntoro\n Sunarto\n M.Ridwan\n Kimpoelz\n Nomensen\n Femi\n All Member S.E.T[Seinspark Elited Team]\n :::::::::::::::::::::::::::::::::::\n :>>>>>>MP9H is CoolzBoyz<<<<<<:","¨©-MPGH Hack-©¨", MB_OK);
MessageBox(0, "Anti Reshack + Anti Debugger", "¨©-MPGH Hack-©¨", MB_OK + MB_ICONSTOP );

                CreateThread(0, 0, (LPTHREAD_START_ROUTINE)ThreadStarter, 0, 0, 0);

    break;

        }

            char strDLLName [_MAX_PATH];

GetModuleFileName(hDll, strDLLName , _MAX_PATH);

if (strstr(strDLLName, "MP9H.dll") <= 0) { // your dll name

// Notice if dll renaming

MessageBox(0, "you rename my dll , virus has been transferred", "¨©-MPGH Hack-©¨", MB_OK + MB_ICONSTOP );

MessageBox(0, "MP9H Stay Cool[EleGanT]", "¨©-MPGH Hack-©¨", MB_OK + MB_ICONSTOP );

ExitProcess(0);//Stop PB

}

}
Kod:

If you want to build on Projectblackout change Pointblank.i3exec to Projectblackout.i3exec/PBlackout.i3exec
Kod:

Credit :
-Agus_S [S.E.T]
-S.Narto [S.E.T]
-M.Ridwan [S.E.T]
-Kimpoelz [S.E.T]
-Devi [S.E.T]
-Nomensen[S.E.T]
-All Member [S.E.T] = Seinspark Elited Team
-All Member MPGH.Net
Kod:

My life is very confusing but very simple ^_^
Kod:

Do not forget credit to the creator, or you called Leecher
Kod:

For Sample & Project on Attachment ,but i build for PB [IN]
don't worry , you can rebuild & change code to Projectblackout
[/QUOTE]
Hello EMO
Hello EMO
EMO Team
EMO Team

Cinsiyet : Erkek
Burçlar : Yay
Yılan
Mesaj Sayısı : 935
Puan : 384343
Rep Puanı : 18
Doğum tarihi : 28/11/89
Kayıt tarihi : 21/07/09
Yaş : 34
Nerden : EMO WorlD
İş/Hobiler : RCE Student / Game Hacking / Learn Beginner C#,C++,Delphi
Lakap : EMO

https://emostyle.yetkinforum.com

Sayfa başına dön Aşağa gitmek

Source - 1 HIT ALL SG, MP7 Ext,Sniper + BURST Empty Geri: Source - 1 HIT ALL SG, MP7 Ext,Sniper + BURST

Mesaj tarafından Hello EMO Ptsi Tem. 04, 2011 4:33 am

[spoiler]#include

#include "stdio.h"

#include "stdlib.h"



LPTSTR TheTwins = "PointBlank.i3exec";//VJ'Hamim Inside //- ----- //

DWORD dwBase, adrRESPAWN1, adrRESPAWN2, adrDEFUSE, adrSETUP, adrINVICIBLE1, adrINVICIBLE2, adrINVICIBLE3, adrTEWAS, adrPLANT , NextProtection;



int snHDD (void)

{

}

UCHAR szFileSys[255],szVolNameBuff[255];

DWORD dwMFL,dwSysFlags;

DWORD dwSerial;

LPCTSTR szHD = "C:\\";

//========================Offset=========================//
#define No_Respawn 0x3CFF74



#define No_Respawn_Map_4vs4 0x754F73B



#define Defuse 0x3C60A2



#define Pasang 0x798



#define InvicibleTime 0x2A8



#define InvicibleTime_4vs4 0x2AC



#define InvicibleTime_4vs4b 0x3CCE70



#define PLANT 0x3CFF74



#define TEWAS 0x3CADF8

//=======================================================//





//===============================================================================================================================================================================================================================//



void AndreMalmsteen (void *adr, void *ptr, int size)

{

DWORD CheckProtection;

RtlMoveMemory(adr,ptr,size);



}





DWORD WINAPI LoopHacks(LPVOID param)

{

while (1) {




//============================================1 HIT ALL SG, MP7 Ext, AWP / Sniper + BURST + UNLIMITED HP============================================//

if(GetAsyncKeyState(0x01)&0x8000)

{

DWORD dwBase = (DWORD)GetModuleHandleA("Pointblank.i3exec") + 0x0050C0D4; // base weapon

DWORD PTR1 = *(PDWORD)((DWORD)(dwBase))+0x174; // Weapon1

DWORD PTR2 = *(PDWORD)((DWORD)(PTR1))+0x58; // 1 HIT SG Gosong

DWORD PTR3 = *(PDWORD)((DWORD)(PTR2))+0x4F0; // Weapon2

DWORD PTR20 = *(PDWORD)((DWORD)(PTR1))+0x2B8; // Awp Sniper

DWORD PTR21 = *(PDWORD)((DWORD)(PTR20))+0xEC0; // Burst Awp Sniper

DWORD PTR4 = *(PDWORD)((DWORD)(PTR1))+0x12C; // 1 HIT Spash Point

DWORD PTR5 = *(PDWORD)((DWORD)(PTR4))+0x4F0; // Weapon2

DWORD PTR6 = *(PDWORD)((DWORD)(PTR1))+0x130; // 1 HIT Spash Cash

DWORD PTR7 = *(PDWORD)((DWORD)(PTR6))+0x4F0; // Weapon2

DWORD PTR10 = *(PDWORD)((DWORD)(PTR1))+0x2B8; // 1 HIT AWP Sniper

DWORD PTR11 = *(PDWORD)((DWORD)(PTR10))+0x4F0;

DWORD PTR14 = *(PDWORD)((DWORD)(PTR1))+0x1D4; // PSG

DWORD PTR15 = *(PDWORD)((DWORD)(PTR14))+0xEC0; // Burst PSG

DWORD PTR16 = *(PDWORD)((DWORD)(PTR1))+0x1D4; // 1 hit PSG

DWORD PTR17 = *(PDWORD)((DWORD)(PTR16))+0x4F0; // 1 hit PSG

DWORD PTR160 = *(PDWORD)((DWORD)(PTR1))+0x2D8; // Dragonuv CG

DWORD PTR170 = *(PDWORD)((DWORD)(PTR160))+0xEC0; // Burst Dragonuv CG

DWORD PTR100 = *(PDWORD)((DWORD)(PTR1))+0x2D4; // Burst Dragonuv DG

DWORD PTR200 = *(PDWORD)((DWORD)(PTR100))+0xEC0; // Burst Dragonuv CG

DWORD PTR55 = *(PDWORD)((DWORD)(PTR1))+0x214; // Burst DMagnum Point

DWORD PTR56 = *(PDWORD)((DWORD)(PTR55))+0xEC0; // Burst Magnum Point

DWORD PTR57 = *(PDWORD)((DWORD)(PTR1))+0x218; // Magnum Cash

DWORD PTR58 = *(PDWORD)((DWORD)(PTR57))+0xEC0; // Burst Magnum Cash

DWORD PTR59 = *(PDWORD)((DWORD)(PTR1))+0x284; // RangeMaster.388

DWORD PTR60 = *(PDWORD)((DWORD)(PTR59))+0xEC0; // Burst RangeMaster.388

DWORD PTR61 = *(PDWORD)((DWORD)(PTR1))+0x1E4; // PSG 1 SI.

DWORD PTR62 = *(PDWORD)((DWORD)(PTR61))+0xEC0; // Burst PSG 1 SI.

DWORD PTR63 = *(PDWORD)((DWORD)(PTR1))+0x2C4; // SG-69 SI

DWORD PTR64 = *(PDWORD)((DWORD)(PTR63))+0xEC0; // Burst SG-69 SI

DWORD PTR65 = *(PDWORD)((DWORD)(PTR1))+0xC8; // 1 hitspash cash & kriss cash

DWORD PTR66 = *(PDWORD)((DWORD)(PTR65))+0x4F0;// Weapon2 bntar aq ada kerja'an nie iya

DWORD PTR67 = *(PDWORD)((DWORD)(PTR1))+0x6C; // 1 hitspash cash & kriss cash

DWORD PTR68 = *(PDWORD)((DWORD)(PTR67))+0x4F0;// Weapon2 bntar aq ada kerja'an nie iya

DWORD PTR69 = *(PDWORD)((DWORD)(PTR1))+0x5C; // 1 hitspash cash & kriss cash

DWORD PTR70 = *(PDWORD)((DWORD)(PTR69))+0x4F0;// Weapon2 bntar aq ada kerja'an nie iya

DWORD PTR72 = *(PDWORD)((DWORD)(PTR70))+0x158; // Burst SG GOSONG --"







AndreMalmsteen((void *)(PTR3),(int*)(PBYTE)"\xFF",1); // BURST SG GOSONG ON

AndreMalmsteen((void *)(PTR3),(int*)(PBYTE)"\xFF",1); // 1 HIT SG Gosong ON

AndreMalmsteen((void *)(PTR21),(int*)(PBYTE)"\xFA",1); // Burst AWP Sniper ON

AndreMalmsteen((void *)(PTR5),(int*)(PBYTE)"\xFF",1); // 1 HIT Spash Point ON

AndreMalmsteen((void *)(PTR7),(int*)(PBYTE)"\xFF",1); // 1 HIT Spash Cash ON

AndreMalmsteen((void *)(PTR11),(int*)(PBYTE)"\xFF",1); // 1 HIT Awp Sniper ON

AndreMalmsteen((void *)(PTR15),(int*)(PBYTE)"\xFA",1); // Burst PSG ON

AndreMalmsteen((void *)(PTR17),(int*)(PBYTE)"\xFA",1); // 1 hit PSG ON

AndreMalmsteen((void *)(PTR170),(int*)(PBYTE)"\xFA",1); // Burst Dragonuv CG

AndreMalmsteen((void *)(PTR200),(int*)(PBYTE)"\xFA",1); // Burst dragonuv DG

AndreMalmsteen((void *)(PTR56),(int*)(PBYTE)"\xFA",1); // Burst Magnum point

AndreMalmsteen((void *)(PTR58),(int*)(PBYTE)"\xFA",1); // Burst Magnum Cash

AndreMalmsteen((void *)(PTR60),(int*)(PBYTE)"\xFA",1); // Burst RangeMaster.388

AndreMalmsteen((void *)(PTR62),(int*)(PBYTE)"\xFA",1); // Burst PSG 1 SI.

AndreMalmsteen((void *)(PTR64),(int*)(PBYTE)"\xFA",1); // Burst SG-69 SI

AndreMalmsteen((void *)(PTR66),(int*)(PBYTE)"\xFF",1); // 1 HIT SG Putar ON gara2 maho

AndreMalmsteen((void *)(PTR68),(int*)(PBYTE)"\xFF",1); // 1 HIT SG Putar ON gara2 maho





{

Sleep (20);

}

AndreMalmsteen((void *)(PTR3),(int*)(PBYTE)"\xB0\x00",2); // 1 HIT SG Gosong OFF

AndreMalmsteen((void *)(PTR21),(int*)(PBYTE)"\x40",1); // Burst AWP Sniper OFF

AndreMalmsteen((void *)(PTR5),(int*)(PBYTE)"\x90",1); // 1 HIT Spash Point OFF

AndreMalmsteen((void *)(PTR7),(int*)(PBYTE)"\x20",1); // 1 HIT Spash Cash OFF

AndreMalmsteen((void *)(PTR11),(int*)(PBYTE)"\x00",1); // 1 HIT Awp Sniper OFF

AndreMalmsteen((void *)(PTR15),(int*)(PBYTE)"\x40",1); // Burst PSG OFF

AndreMalmsteen((void *)(PTR17),(int*)(PBYTE)"\x40",1); // 1 hit PSGOFF

AndreMalmsteen((void *)(PTR170),(int*)(PBYTE)"\x40",1); // Burst Dragonuv CG off

AndreMalmsteen((void *)(PTR200),(int*)(PBYTE)"\x40",1); // Burst dragonuv DG off

AndreMalmsteen((void *)(PTR56),(int*)(PBYTE)"\x08",1); // Burst Magnum point off

AndreMalmsteen((void *)(PTR58),(int*)(PBYTE)"\x40",1); // Burst Magnum Cash

AndreMalmsteen((void *)(PTR60),(int*)(PBYTE)"\x40",1); // Burst RangeMaster.388

AndreMalmsteen((void *)(PTR62),(int*)(PBYTE)"\x40",1); // Burst PSG 1 SI.

AndreMalmsteen((void *)(PTR64),(int*)(PBYTE)"\x40",1); // Burst SG-69 SI

AndreMalmsteen((void *)(PTR66),(int*)(PBYTE)"\xD8",1); // 1 HIT SG Putar ON gara2 maho

AndreMalmsteen((void *)(PTR68),(int*)(PBYTE)"\x4E",1); // 1 HIT SG Putar ON gara2 maho

AndreMalmsteen((void *)(PTR70),(int*)(PBYTE)"\x80",1); // 1 HIT SG Putar ON gara2 maho



{

Sleep (800);

}

}

if (GetAsyncKeyState(VK_DELETE)&1)

{

MessageBeep(MB_ICONINFORMATION);

DWORD HAMLIGANTENG =(DWORD)GetModuleHandleA("PointBlank.i3exec");

adrRESPAWN1 = HAMLIGANTENG + (DWORD)No_Respawn;

AndreMalmsteen((void *)(adrRESPAWN1),(void*)(PBYTE)"\x00\x00\x00\x00", 4);

adrRESPAWN2 = HAMLIGANTENG + (DWORD)No_Respawn_Map_4vs4;

AndreMalmsteen((void *)(adrRESPAWN2),(void*)(PBYTE)"\x00\x00\x00\x00", 4);

adrDEFUSE = HAMLIGANTENG + (DWORD)Defuse;

AndreMalmsteen((void *)(adrDEFUSE),(void*)(PBYTE)"\x00\x00\x00\x00", 4);

adrSETUP = HAMLIGANTENG + (DWORD)Pasang;

AndreMalmsteen((void *)(adrSETUP),(void*)(PBYTE)"\x00\x00\x00\x00", 4);

adrINVICIBLE1 = HAMLIGANTENG + (DWORD)InvicibleTime;

AndreMalmsteen((void *)(adrINVICIBLE1),(void*)(PBYTE)"\x00\x00\x00\x00", 4);

adrINVICIBLE2 = HAMLIGANTENG + (DWORD)InvicibleTime_4vs4;

AndreMalmsteen((void *)(adrINVICIBLE2),(void*)(PBYTE)"\x00\x00\x00\x00", 4);

adrINVICIBLE3 = HAMLIGANTENG + (DWORD)InvicibleTime_4vs4b;

AndreMalmsteen((void *)(adrINVICIBLE3),(void*)(PBYTE)"\x00\x00\x00\x00", 4);

adrTEWAS = HAMLIGANTENG + (DWORD)TEWAS;

AndreMalmsteen((void *)(adrTEWAS),(void*)(PBYTE)"\x00\x00\x00\x00", 4);

adrPLANT = HAMLIGANTENG + (DWORD)PLANT;

AndreMalmsteen((void *)(adrPLANT),(void*)(PBYTE)"\x00\x00\x00\x00", 4);






}





Sleep(10);


















}

return (0);

}

BOOL _stdcall DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )

{

switch(dwReason)

{

case DLL_PROCESS_ATTACH:

DisableThreadLibraryCalls(hDll);

MessageBeep(0);

/*GetVolumeInformation(szHD,(LPTSTR)szVolNameBuff,255,&dwSerial, &dwMFL,&dwSysFlags,(LPTSTR)szFileSys,255);

if (dwSerial== 615897353){

MessageBox (0,"Mohon Maaf, Kesalahan Teknis","PBLauncher", MB_OK | MB_ICONEXCLAMATION);

}else{

MessageBox (0, "===========================\n\nSempak, HWiD nggak cocok...Mau Gratisan ya?\n\n===========================","Failed",MB_ICON);

ExitProcess(0);

}*/

MessageBox (0,"- Thanks To BBS & MMK -\n============================================================\nFitur : \n-One Hit All SG + Burst\n-One Hit ALL Sniper + Burst\n-nvicible Time\n-Dearh Flying\n-Fast Plant & Fast Defuse\n-------------------------------------------------------------\nHotkeys :\n[-]1Hit : Auto On\n[-]Invicible Time + Fast Defuse + Fast Planting : F5\n============================================================\nNB : Pencet Tombol F5 Saat Di Room, gunakan 1Hit Menggunakan Skill Q-Q (Biar Gak DC)\nCredits By SoNz @ BBS & MMK","SoNz @ MMK", MB_OK);

MessageBox (0,"DI ENTER JANGAN DI OK ^_^\n\n\n\n\n WARNING .....! JANGAN TEKAN DELETE","SoNz @ MMK", MB_OK + MB_ICONINFORMATION);

CreateThread(0, 0, (LPTHREAD_START_ROUTINE)LoopHacks, 0, 0, 0);//FUnsgi Pemanggil WeB atau Situs/lebih tepatnya Open URL

}

return TRUE;

}[/spiler]
Hello EMO
Hello EMO
EMO Team
EMO Team

Cinsiyet : Erkek
Burçlar : Yay
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Rep Puanı : 18
Doğum tarihi : 28/11/89
Kayıt tarihi : 21/07/09
Yaş : 34
Nerden : EMO WorlD
İş/Hobiler : RCE Student / Game Hacking / Learn Beginner C#,C++,Delphi
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