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[D3D][C++] No fog tutorial

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[D3D][C++] No fog tutorial Empty [D3D][C++] No fog tutorial

Mesaj tarafından Hello EMO Cuma Ara. 10, 2010 2:05 am

Buy and install MS Visual C++
Download and install MS DirectX 9 sdk
Link the DirectX 9 sdk include, Library and src directories into MS Visual C++ (Tools->Options->Directories)
Download the Direct3D StarterKit by Azorbix (Found here)
Extract the D3D9 folder from the starterkit to anywhere on your pc
Create a new Win32 Dynamic-Link library project in MS Visual C++ (File->New->Projects)
Enter a project name, Location name and click ok, Then check the "An empty DLL project" checkbox and click ok
In MS Visual C++ find your workspace folders called Source files, Headers files and Resource files. (Usually in a column on the left)
Right click on the Source files folder and click "Add files to folder"
Open the D3D9 folder you extracted from the starterkit in the window that pops up and highlight all the .cpp files and then click ok
Do the same with Header files folder but this time add all the .h files instead
Double click on the "d3d9dev.cpp" file in your Source files folder in MS Visual C++
Find the DrawIndexedPrimitive function below in d3d9dev.cpp


Kod:
HRESULT APIENTRY hkIDirect3DDevice9::DrawIndexedPrimitive(D3DPRIMITIVETYPE Type, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount)
{

  return m_pD3Ddev->DrawIndexedPrimitive(Type, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
   
}

Add "m_pD3Ddev->SetRenderState(D3DRS_FOGENABLE, false);" into that function like below

Kod:
HRESULT APIENTRY hkIDirect3DDevice9::DrawIndexedPrimitive(D3DPRIMITIVETYPE Type, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount)
{

  m_pD3Ddev->SetRenderState(D3DRS_FOGENABLE, false);

  return m_pD3Ddev->DrawIndexedPrimitive(Type, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
   
}

Compile your project (Build->Batch build) Check both checkboxs (Rebuild all)
Open your project folder that will be saved in your location name you entered when creating a new project
Find the Release folder and copy your .dll to your desktop
Get a injector and inject your .dll into the bf2.exe (Winject here)
Go play with no fog
If you can't follow them steps then sorry, You will have to wait for public material to be released or try and figure it out for yourself.

Edit:

Forgot to mention, Alot can be learned/referenced from the D3D tutorials and sources section here
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