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D3D9 Model Recognition Logger

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D3D9 Model Recognition Logger  Empty D3D9 Model Recognition Logger

Mesaj tarafından Hello EMO C.tesi Ara. 25, 2010 8:41 pm

Warning: Do not be stupid and use this on any server running an anti-cheat.

This is a uc-forum.com ONLY release. This may only be linked too.

I saw another thread about someone wanting something like this and no one has ever released anything half way decent and ready to use (at least I haven't seen it). Anyway, in the download is the binary along with a read me that is as follows below. I have also posted the source just in case you wish to take it to the next level.

Read me:
Kod:

D3D9 Model Logger v1.0
By: Strife
Credits to DrUnKeN ChEeTaH for the method to get the IDirect3DDevice9 interface universally between games and the AutoInject.exe

I HAVE ONLY TESTED THIS ON WIN XP SP2

GAMES TESTED ON:

BF2
CoD4
CSS

HOW TO USE:

1. Open the AutoInject.ini and next to "Game" after the "=" insert the name of the game's process
2. Close AutoInject.ini and save any changes
3. Launch AutoInject.exe
4. Start game
5. If it injected successfully, you should see the menu in the upper left corner

In Game Hotkeys:

Right Arrow - Increment the value
Left Arrow - Decrement the value
Up Arrow - Scroll up on the menu
Down Arrow - Scroll down on the menu
Delete - Set the SELECTED value on/off to be logged and filtered: Green is on, Red is off(Pressing this while selecting LOG ALL VALUES will save a log file to the games folder called D3D9 Model Logger.txt)
Insert - Set the SELECTED value back to 0
End - This is the panic key just in case you want to turn off all filtering
Page Down - Change the increment value ( 1, 10, 100, 1000 )

Special Notes:

-Any value that you have that is not being filtered (The value is Red), will save as -1 to the log file.
-A successful save will result in "Values Saved" being showing in the middle of your screen


Source:
Kod:

/****************************\
D3D9 Model Recognition Logger
      By: Strife
  Credits: DrUnKeN ChEeTaH
\****************************/

#pragma comment (lib, "d3dx9.lib")
#pragma comment (lib, "d3d9.lib")

#include
#include
#include
#include
#include
#include

using namespace std;

#define HOOK(func,addy)   o##func = (t##func)DetourFunction((PBYTE)addy,(PBYTE)hk##func)

#define STRIDE      0
#define NUMVERTS   1
#define PRIMCOUNT   2
#define STARTINDEX   3
#define LOGVALUES   4

#define ES   0
#define DIP   1
#define SSS   2

void Log(char* fmt, ...);
void ModelRecLoggerMenu();

struct ModelRecLogger_t
{
   char* type;
   int  value;
   bool  isLogging;
};

ModelRecLogger_t model[5] = {
   {"Stride:",      0, false},
   {"NumVert:",   0, false},
   {"PrimCount:",   0, false},
   {"StartIndex:",   0, false},
   {"LOG ALL VALUES",   0, false}
};

unsigned int   g_uiTimer   = NULL;
unsigned int   g_uiStride   = NULL;

LPD3DXFONT      g_pFont   = NULL;
LPD3DXLINE      g_pLine = NULL;
D3DVIEWPORT9   g_ViewPort;

LPDIRECT3DTEXTURE9 g_pTexRed   = NULL;
LPDIRECT3DTEXTURE9 g_pTexOrange = NULL;

const BYTE red[ 58 ] = {
   0x42, 0x4D, 0x3A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x00, 0x28, 0x00,
   0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x18, 0x00, 0x00, 0x00,
   0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
   0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x00
};

const BYTE orange[ 58 ] = {
   0x42, 0x4D, 0x3A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x00, 0x28, 0x00,
   0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x18, 0x00, 0x00, 0x00,
   0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
   0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xA5, 0xFF, 0x00
};

//---------------------------------------------------------------------------------------------------------------------------------

typedef HRESULT (WINAPI* tSetStreamSource)(LPDIRECT3DDEVICE9 pDevice,UINT StreamNumber,IDirect3DVertexBuffer9* pStreamData,UINT OffsetInBytes,UINT Stride);
tSetStreamSource oSetStreamSource;

typedef HRESULT (WINAPI* tEndScene)(LPDIRECT3DDEVICE9 pDevice);
tEndScene oEndScene;

typedef HRESULT (WINAPI* tDrawIndexedPrimitive)(LPDIRECT3DDEVICE9 pDevice, D3DPRIMITIVETYPE PrimType,INT BaseVertexIndex,UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount);
tDrawIndexedPrimitive oDrawIndexedPrimitive;

//---DrawString--------------------------------------------------------------------------------------------------------------------

void DrawString(int x, int y, DWORD color, const char *fmt, ...)
{
   RECT FontPos = { x, y, x + 120, y + 16 };
   char buf[1024] = {'\0'};
   va_list va_alist;

   va_start(va_alist, fmt);
   vsprintf(buf, fmt, va_alist);
   va_end(va_alist);
   
   g_pFont->DrawText(NULL, buf, -1, &FontPos, DT_NOCLIP, color);
}

//---DrawRectangle-----------------------------------------------------------------------------------------------------------------

void DrawRectangle(float x, float y, float w, int h)
{

   D3DXVECTOR2 vLine1[2];
   D3DXVECTOR2 vLine2[2];
   D3DXVECTOR2 vLine3[2];
   D3DXVECTOR2 vLine4[2];

   vLine1[0].x = x;
   vLine1[0].y = y;
   vLine1[1].x = x;
   vLine1[1].y = y+h;

   vLine2[0].x = x+w;
   vLine2[0].y = y;
   vLine2[1].x = x+w;
   vLine2[1].y = y+h;

   vLine3[0].x = x;
   vLine3[0].y = y;
   vLine3[1].x = x+w;
   vLine3[1].y = y;

   vLine4[0].x = x;
   vLine4[0].y = y+h;
   vLine4[1].x = x+w;
   vLine4[1].y = y+h;

   g_pLine->SetWidth(2);
   g_pLine->SetAntialias(false);
   g_pLine->SetGLLines(false);
   g_pLine->Begin();
   g_pLine->Draw(vLine1, 2, 0xFF0000FF);
   g_pLine->Draw(vLine2, 2, 0xFF0000FF);
   g_pLine->Draw(vLine3, 2, 0xFF0000FF);
   g_pLine->Draw(vLine4, 2, 0xFF0000FF);
   g_pLine->End();

}

//---Hooked DirectX Functions-------------------------------------------------------------------------------------------------------

HRESULT WINAPI hkEndScene(LPDIRECT3DDEVICE9 pDevice)
{
   if(g_pTexRed == NULL)      D3DXCreateTextureFromFileInMemory(pDevice, (LPCVOID)&red, sizeof(red), &g_pTexRed);
   if(g_pTexOrange == NULL)   D3DXCreateTextureFromFileInMemory(pDevice, (LPCVOID)&orange, sizeof(orange), &g_pTexOrange);
   
   if(g_pFont == NULL) D3DXCreateFont(pDevice, 15, 0, FW_BOLD, 1, 0, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, ANTIALIASED_QUALITY, DEFAULT_PITCH | FF_DONTCARE, "Verdana", &g_pFont);
   if(g_pLine == NULL) D3DXCreateLine(pDevice, &g_pLine);

   pDevice->GetViewport(&g_ViewPort);

   if(g_pFont != NULL && g_pLine != NULL){
      ModelRecLoggerMenu();
      if(g_uiTimer > GetTickCount()){
         DrawString(g_ViewPort.Width/2,g_ViewPort.Height/2, 0xFF00FF00, "Values Saved");
      }   
   }

   return oEndScene(pDevice);
}

HRESULT WINAPI hkDrawIndexedPrimitive(LPDIRECT3DDEVICE9 pDevice, D3DPRIMITIVETYPE PrimType,INT BaseVertexIndex,UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount)
{
   __asm nop

   HRESULT hRet = oDrawIndexedPrimitive(pDevice, PrimType, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
   bool bIsLogging = false;

   for(int i = 0; i < 4; i++){
      if(model[i].isLogging == true){
         bIsLogging = true;
         break;
      }
   }

   if(bIsLogging){
      if((model[STRIDE].isLogging == true ? model[STRIDE].value         : g_uiStride)   == g_uiStride &&
        (model[NUMVERTS].isLogging == true ? model[NUMVERTS].value      : NumVertices)   == NumVertices &&
        (model[PRIMCOUNT].isLogging == true ? model[PRIMCOUNT].value      : primCount)   == primCount &&
        (model[STARTINDEX].isLogging == true ? model[STARTINDEX].value   : startIndex)   == startIndex)
      {
         pDevice->SetRenderState( D3DRS_ZENABLE,false );
         pDevice->SetRenderState( D3DRS_FILLMODE,D3DFILL_SOLID );
         pDevice->SetTexture( 0, g_pTexOrange );
         oDrawIndexedPrimitive(pDevice, PrimType, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
         pDevice->SetRenderState( D3DRS_ZENABLE, true );
         pDevice->SetRenderState( D3DRS_FILLMODE,D3DFILL_SOLID );
         pDevice->SetTexture( 0, g_pTexRed );
      }
   }

   return hRet;
}

HRESULT WINAPI hkSetStreamSource(LPDIRECT3DDEVICE9 pDevice,UINT StreamNumber,IDirect3DVertexBuffer9* pStreamData,UINT OffsetInBytes,UINT Stride)
{
   __asm nop

   if(StreamNumber == 0){
      g_uiStride = Stride;
   }

   return oSetStreamSource(pDevice, StreamNumber, pStreamData, OffsetInBytes, Stride);
}

//-----------------------------------------------------------------------------------------------------------------------------------

void Log(char* fmt, ...)
{
   char buf[1024] = {0};
   va_list va_alist;
   ofstream output;

   va_start(va_alist, fmt);
   vsnprintf(buf, sizeof(buf), fmt, va_alist);
   va_end(va_alist);

   output.open("D3D9 Model Logger.txt", ios::app);
   if(output.fail()) return;
   output << buf << endl;
   output.close();
}

//--Credits to DrUnKeN ChEeTaH--------------------------------------------------------------------------------------------------------
LRESULT CALLBACK MsgProc(HWND hwnd,UINT uMsg,WPARAM wParam,LPARAM lParam){return DefWindowProc(hwnd, uMsg, wParam, lParam);}
void DX_Init(DWORD* table)
{
   WNDCLASSEX wc = {sizeof(WNDCLASSEX),CS_CLASSDC,MsgProc,0L,0L,GetModuleHandle(NULL),NULL,NULL,NULL,NULL,"DX",NULL};
   RegisterClassEx(&wc);
   HWND hWnd = CreateWindow("DX",NULL,WS_OVERLAPPEDWINDOW,100,100,300,300,GetDesktopWindow(),NULL,wc.hInstance,NULL);
   LPDIRECT3D9 pD3D = Direct3DCreate9( D3D_SDK_VERSION );
   D3DPRESENT_PARAMETERS d3dpp;
   ZeroMemory( &d3dpp, sizeof(d3dpp) );
   d3dpp.Windowed = TRUE;
   d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
   d3dpp.BackBufferFormat = D3DFMT_UNKNOWN;
   LPDIRECT3DDEVICE9 pd3dDevice;
   pD3D->CreateDevice(D3DADAPTER_DEFAULT,D3DDEVTYPE_HAL,hWnd,D3DCREATE_SOFTWARE_VERTEXPROCESSING,&d3dpp,&pd3dDevice);
   DWORD* pVTable = (DWORD*)pd3dDevice;
   pVTable = (DWORD*)pVTable[0];

   table[ES]   = pVTable[42];
   table[DIP]   = pVTable[82];
   table[SSS]   = pVTable[100];

   DestroyWindow(hWnd);
}
//------------------------------------------------------------------------------------------------------------------------------------

void ModelRecLoggerMenu()
{
   static int menuIndex = 0;
   static int incrementBy = 1;

   DrawString(10, 10, 0xFFFFFFFF, "In/Decrement By: %i", incrementBy);
      
   for(int i = 0; i < 5; i++){
      if(i == menuIndex){
         DrawRectangle(8, 23+(i*15), 140, 18);
      }
      DrawString(10, 25+(i*15), model[i].isLogging==true?0xFF00FF00:0xFFFF0000, "%s", model[i].type);
      if(i != LOGVALUES){
         DrawString(100, 25+(i*15), model[i].isLogging==true?0xFF00FF00:0xFFFF0000, "%i", model[i].value);
      }
   }
   
   if(GetAsyncKeyState(VK_UP)&1)    menuIndex--;
   if(GetAsyncKeyState(VK_DOWN)&1)    menuIndex++;
   if(GetAsyncKeyState(VK_LEFT)&1)    model[menuIndex].value-=incrementBy;
   if(GetAsyncKeyState(VK_RIGHT)&1) model[menuIndex].value+=incrementBy;

   if(GetAsyncKeyState(VK_DELETE)&1)model[menuIndex].isLogging = !model[menuIndex].isLogging;

   if(GetAsyncKeyState(VK_INSERT)&1)model[menuIndex].value = 0;
   if(GetAsyncKeyState(VK_NEXT)&1){
      incrementBy *= 10;
      if(incrementBy > 1000){
         incrementBy = 1;
      }
   }

   if(GetAsyncKeyState(VK_END)&1){
      for(int i = 0; i < 4; i++){
         model[i].isLogging = false;
      }
   }

   if(model[LOGVALUES].isLogging == true){
      model[LOGVALUES].isLogging = false;
      g_uiTimer = GetTickCount() + 2000;

      Log("Stride: %i | NumVerts: %i | PrimCount: %i | StartIndex: %i",
         model[STRIDE].isLogging      == true ? model[STRIDE].value      : -1,
         model[NUMVERTS].isLogging   == true ? model[NUMVERTS].value      : -1,
         model[PRIMCOUNT].isLogging   == true ? model[PRIMCOUNT].value   : -1,
         model[STARTINDEX].isLogging   == true ? model[STARTINDEX].value   : -1);
   }

   if(menuIndex > 4) menuIndex = 0;
   if(menuIndex < 0) menuIndex = 4;

   if(model[menuIndex].value < 0) model[menuIndex].value = 0;
}

//------------------------------------------------------------------------------------------------------------------------------------

DWORD WINAPI MyThread(LPVOID)
{
   DWORD VTable[3] = {0};

   while(GetModuleHandle("d3d9.dll")==NULL){
      Sleep(250);
   }

   DX_Init(VTable);

   HOOK(EndScene,VTable[ES]);
   HOOK(DrawIndexedPrimitive,VTable[DIP]);
   HOOK(SetStreamSource,VTable[SSS]);

   return 0;
}

BOOL WINAPI DllMain(HMODULE hModule, DWORD dwReason, LPVOID lpvReserved)
{
   if(dwReason == DLL_PROCESS_ATTACH){
      CreateThread(0,0,MyThread,0,0,0);
   }

   return TRUE;
}


Screen shot:
D3D9 Model Recognition Logger  Loggerrx2.th
As you can see from the screen shot, the values being filtered are the stride, the number of vertices, and the primitive count.

Download link for binary:
http://www.ucdownloads.com/downloads...o=file&id=3199
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