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Delphi D3D9 Menu class

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Delphi D3D9 Menu class Empty Delphi D3D9 Menu class

Mesaj tarafından EMO Çarş. Haz. 01, 2011 9:02 am

This is a class with many options and very configurable, But should be easy to use..

Code:
(****************************
Unit : clsMenuEngine
Author : Departure
Url : ic0de.org
****************************)

unit clsMenuEngine;

interface

uses Windows, SysUtils, Variants, D3DX9, Direct3D9, DXTypes;

type
TItems = packed record
strName: PAnsiChar;
bOn : Boolean;
bShowCheck: Boolean;
end;

Type
TMenuEngine = Class
Private
pD3Ddev: Direct3D9.IDirect3DDevice9;
fMenuFont: D3DX9.ID3DXFont;

bVisable: Boolean;
iMenuX, iMenuY, iMenuW, iMenuH, iMenuItems: Integer;
dwMenuBgColor, dwMenuBorderColor, dwCrossHairColor, dwTextColor: Dword;

Function GetDevice():IDirect3DDevice9;
function GetFont(): ID3DXFont;
procedure DrawRectangle(iXleft, iYtop, iWidth, iHight: Integer; Color: Dword);
procedure DrawRectangleAlpha(iXleft, iYtop, iWidth, iHight: Integer; Color: Dword);
procedure DrawBorder();
procedure DrawBorderAlpha();
procedure DrawCheck( Color: Dword; x, y: Integer);
procedure DrawDash( Color: Dword; x, y: Integer);
procedure DrawPlus(Color: Dword; x, y: Integer);
procedure DrawBox();
procedure DrawBoxAlpha();
procedure DrawText(const iLeft, iTop: Integer; szText: PAnsiChar);

Public
aItems: Array of TItems;
Constructor Create( Left, Top, Width, Hight, Items: Integer; BGColor, BDColor, TXTColor: Dword);
Destructor Destroy(); Override;
Procedure Render();
Procedure Reset(Const pDevice: IDirect3DDevice9);
procedure DrawXhair();
procedure MenuItemAdd( iIndex: Integer; szText: PAnsiChar; bOnOff: Boolean; bShowOnOff: Boolean = True);

Property Direct3DDevice: Direct3D9.IDirect3DDevice9 read pD3Ddev write pD3Ddev;



Property MenuLeft: Integer read iMenuX write iMenuX;
Property MenuTop: Integer read iMenuY write iMenuY;
Property MenuWidth: Integer read iMenuW write iMenuW;
Property MenuHight: Integer read iMenuH write iMenuH;
Property MenuItems: Integer read iMenuItems write iMenuItems;

Property BackGroundColor: Dword read dwMenuBgColor write dwMenuBgColor;
Property BorderColor: Dword read dwMenuBorderColor write dwMenuBorderColor;
Property TextColor: Dword read dwTextColor write dwTextColor;

Property XHairColor: Dword read dwCrossHairColor write dwCrossHairColor;

Property Menuvisable: Boolean read bVisable write bVisable;

end;

implementation

{ TMenuEngine }

constructor TMenuEngine.Create( Left, Top,
Width, Hight, Items: Integer; BGColor, BDColor, TXTColor: Dword);
begin
MenuLeft:= Left; MenuTop:= Top; MenuWidth:= Width; MenuHight:= Hight;
BackGroundColor:= BGColor; BorderColor:= BDColor; TextColor:= TXTColor;
MenuItems:= Items;
SetLength(aItems,MenuItems);
end;

destructor TMenuEngine.Destroy;
var
i: Integer;
begin
inherited Destroy();
pD3Ddev:= Nil;
fMenuFont:= Nil;
end;

procedure TMenuEngine.DrawBorder;
begin
DrawRectangle(iMenuX, (iMenuY + iMenuH - 1), iMenuW, 1, dwMenuBorderColor);
DrawRectangle(iMenuX, iMenuY, 1, iMenuH, dwMenuBorderColor);
DrawRectangle(iMenuX, iMenuY, iMenuW, 1, dwMenuBorderColor);
DrawRectangle((iMenuX + iMenuW - 1), iMenuY, 1, iMenuH, dwMenuBorderColor);
end;

procedure TMenuEngine.DrawBorderAlpha;
begin
DrawRectangleAlpha(iMenuX, (iMenuY + iMenuH - 1), iMenuW, 1, dwMenuBorderColor);
DrawRectangleAlpha(iMenuX, iMenuY, 1, iMenuH, dwMenuBorderColor);
DrawRectangleAlpha(iMenuX, iMenuY, iMenuW, 1, dwMenuBorderColor);
DrawRectangleAlpha((iMenuX + iMenuW - 1), iMenuY, 1, iMenuH, dwMenuBorderColor);
end;

procedure TMenuEngine.DrawBox;
begin
DrawRectangle(iMenuX, iMenuY, iMenuW, iMenuH, dwMenuBgColor);
DrawBorder;
end;

procedure TMenuEngine.DrawBoxAlpha;
begin
DrawRectangleAlpha(iMenuX, iMenuY, iMenuW, iMenuH, dwMenuBgColor);
DrawBorderAlpha;
end;

procedure TMenuEngine.DrawCheck(Color: Dword; x, y: Integer);
begin
DrawRectangle( x, y, 1, 3, Color );
DrawRectangle( x + 1, y + 1, 1, 3, Color );
DrawRectangle( x + 2, y + 2, 1, 3, Color );
DrawRectangle( x + 3, y + 1, 1, 3, Color );
DrawRectangle( x + 4, y, 1, 3, Color );
DrawRectangle( x + 5, y - 1, 1, 3, Color );
DrawRectangle( x + 6, y - 2, 1, 3, Color );
DrawRectangle( x + 7, y - 3, 1, 3, Color );
end;

procedure TMenuEngine.DrawDash(Color: Dword; x, y: Integer);
begin
DrawRectangle( x , y , 8, 3, Color );
end;

procedure TMenuEngine.DrawPlus(Color: Dword; x, y: Integer);
begin
DrawRectangle( x , y , 7, 1, Color );
DrawRectangle( x + 3 , y - 3 , 1, 7, Color );
end;

procedure TMenuEngine.DrawRectangle(iXleft, iYtop, iWidth, iHight: Integer; Color: Dword);
var
d3dRectangle : D3DRECT;
begin

d3dRectangle.x1:= iXleft;
d3dRectangle.y1:= iYtop;
d3dRectangle.x2:= iXleft + iWidth;
d3dRectangle.y2:= iYtop + iHight;

Direct3DDevice.Clear(1,@d3dRectangle, D3DCLEAR_TARGET or D3DCLEAR_ZBUFFER, Color, 0, 0);
end;

procedure TMenuEngine.DrawRectangleAlpha(iXleft, iYtop, iWidth, iHight: Integer; Color: Dword);
type
tStruct = packed record
x, y, z, rhw: Single;
Color: dWord;
end;
procedure AssignVertex(var Vertex: tStruct; x, y, z, rhw: Single; Color: Dword);
begin
Vertex.x:= x; Vertex.y:= y; Vertex.z:= z;
Vertex.Color:= Color;
end;
var
qV: array[0..3] of tStruct;
begin

AssignVertex(qV[0], iXLeft, iYtop + iHight, 0.0, 0.0, Color);
AssignVertex(qV[1], iXLeft, iYtop, 0.0, 0.0, Color);
AssignVertex(qV[2], iXLeft + iWidth, iYtop + iHight, 0.0, 0.0, Color);
AssignVertex(qV[3], iXLeft + iWidth, iYtop, 0.0, 0.0, Color);

Direct3DDevice.SetRenderState(D3DRS_ALPHABLENDENABLE,1);
Direct3DDevice.SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
Direct3DDevice.SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
Direct3DDevice.SetRenderState(D3DRS_FOGENABLE, 0);

Direct3DDevice.SetFVF(D3DFVF_XYZRHW or D3DFVF_DIFFUSE);
Direct3DDevice.SetTexture(0, Nil);
Direct3DDevice.DrawPrimitiveUP(D3DPT_TRIANGLESTRIP,2,qV,SizeOf(tStruct));

end;

procedure TMenuEngine.DrawText(const iLeft, iTop: Integer;
szText: PAnsiChar);
var
d3dRectangle : D3DRECT;
begin
d3dRectangle.x1:= ileft;
d3dRectangle.y1:= itop;
d3dRectangle.x2:= ileft + 130;
d3dRectangle.y2:= itop + 10;

fMenuFont.DrawTextA(nil, szText, -1, @d3dRectangle, 0{( DT_CALCRECT or DT_NOCLIP )}, dwTextColor);

end;

procedure TMenuEngine.DrawXhair;
var
viewP: D3DVIEWPORT9;
ScreenCenterX,ScreenCenterY: DWORD;
d3dRectangle1,d3dRectangle2: D3DRECT;
begin
// Get screen
Direct3DDevice.GetViewport(viewP);
ScreenCenterX:= ((viewP.Width div 2) - 1);
ScreenCenterY:= ((viewP.Height div 2) - 1);
//Set xhair params
d3dRectangle1.x1:= ScreenCenterX-10;
d3dRectangle1.y1:= ScreenCenterY;
d3dRectangle1.x2:= ScreenCenterX+ 10;
d3dRectangle1.y2:= ScreenCenterY+1;
d3dRectangle2.x1:= ScreenCenterX;
d3dRectangle2.y1:= ScreenCenterY-10;
d3dRectangle2.x2:= ScreenCenterX+ 1;
d3dRectangle2.y2:= ScreenCenterY+10;
//Draw crosshair
Direct3DDevice.Clear(1, @d3dRectangle1, D3DCLEAR_TARGET, XHairColor, 0, 0);
Direct3DDevice.Clear(1, @d3dRectangle2, D3DCLEAR_TARGET, XHairColor, 0, 0);
end;

function TMenuEngine.GetDevice: IDirect3DDevice9;
begin
Result:= Direct3DDevice;
end;

function TMenuEngine.GetFont: ID3DXFont;
begin
Result:= fMenuFont;
end;

procedure TMenuEngine.MenuItemAdd(iIndex: Integer; szText: PAnsiChar;
bOnOff: Boolean; bShowOnOff : Boolean = True);
begin
aItems[pred(iIndex)].strName:= szText;
aItems[pred(iIndex)].bOn:= bOnOff;
aItems[pred(iIndex)].bShowCheck:= bShowOnOff;
end;

procedure TMenuEngine.Render;
var
i: integer;
begin
if MenuVisable then
begin
if MenuHight = 0 then
MenuHight:= ((11 * MenuItems)+ 9);
DrawBoxAlpha;
for i:= 1 to MenuItems do
begin
If aItems[pred(i)].bShowCheck then
begin
TextColor:= $FF6746A3;
DrawText(MenuLeft + 5,(MenuTop + 5 + (i*11) - 11) , PChar(aItems[pred(i)].strName));
if i = 2 then
DrawPlus(XHairColor, (MenuLeft + MenuWidth) - 12 , (MenuTop + 5 + (i*11) - 11) + 2)
else
Case aItems[pred(i)].bOn of
True: DrawCheck($EE00FF00, (MenuLeft + MenuWidth) - 12 , (MenuTop + 5 + (i*11) - 11) + 2);
False: DrawDash($EEFF0000, (MenuLeft + MenuWidth) - 12 , (MenuTop + 5 + (i*11) - 11) + 2);
end;
end
else
begin
TextColor:= $FFCB7018;
DrawText(MenuLeft + 5,(MenuTop + 5 + (i*11) - 11) , PChar(aItems[pred(i)].strName));
end;
end;
end;
end;

procedure TMenuEngine.Reset(Const pDevice: IDirect3DDevice9);
begin
if Direct3DDevice <> pDevice then
begin
Direct3DDevice:= pDevice;
fMenuFont:= nil;
if fMenuFont = nil then
D3DXCreateFont(Direct3DDevice,10, 0, FW_BOLD, 1, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH or FF_DONTCARE, 'Terminal', fMenuFont);
end;
end;

end.


Usage:
Code:
MyMenu:= TMenuEngine.Create(20,20,100,18,1,$96000000,$FF000000,$FFCB7018);

Arguments: Create( Left, Top, Width, Hight, Items: Integer; BGColor, BDColor, TXTColor: Dword);

To add Items to your menu...

Code:
MyMenu.MenuItemAdd(1, 'Your Menu Item Text',True, False);

Arguments: MenuItemAdd( iIndex: Integer; szText: PAnsiChar; bOnOff: Boolean; bShowOnOff: Boolean = True);

To render your menu, just call it in a your hooked D3D9 function like this...

Code:
if MyMenu.Direct3DDevice <> Self then
MyMenu.Reset(Self);

if MyMenu.Menuvisable then
MyMenu.Render;

It has many nice features to make it easy to build multiple
menus and can auto size the hight of the menu depending on the amount
of items...

This is still work in progress, but will adding sprites and other cool stuff as I build it up..

Credits:
C++ snippets I have converted to delphi( 2 or 3 of them) not sure who
the original Authors of DrawTriangleAlpha and Tickbox but thanks..
EMO
EMO
EMO Team
EMO Team

Cinsiyet : Erkek
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Doğum tarihi : 28/11/89
Kayıt tarihi : 18/05/11
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İş/Hobiler : RCE Student / Game Hacking / Learn Beginner C#,C++,Delphi
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